Wash isn't the only one that can lock parts of himself down and the way Dipper's face flips over from wild terror to something a calmer and emptier is something it shouldn't be able to do -- it's something it wasn't able to do before.
The longer he fights, the more easy it becomes to lock certain things away sometimes.
He bubbles Wash up with him and they rocket in towards the lab at a speed the Coluans and Roboticans can't even keep up with.
"She might have been able to rig the teleporter to send herself somewhere else but..." But if so, they would've seen her outside the checkpoint, right? She's not outside that or outside the lab when they get there. "I think they came up through...it looked like they'd gotten into the ductwork -- maybe through the sewers or something? It was like they were pouring up out of the ground in a few places, like they maybe found a way in underground."
Like something nasty floating up out of a backed up drain.
The two of them go in first, because they can, because they're Legionnaires, and that means they should be in front of a bunch of rank and file soldiers, inexperienced with actual fighting, anyway.
He leads him through the halls, on foot, but wraps them both in teke, staying close enough that Wash can take the lead instead if it turns into a fight. But he's the one that knows the way, and he leads Wash along as fast as they can safely move quietly -- eyes open, ears straining.
They don't run into any zombies on the way into the hall where he left her, but that doesn't mean anything. Quiet is never safe. Quiet is just what happens right before everything goes wrong.
He gets them to the right hallway quickly and Dipper can tell it's the right one because it's a complete wreck. The glass walls of both labs lay shattered on the floor and there's scoring in the ceiling and walls that look like it was maybe made with her bayard.
She fought and she fought hard.
He wouldn't have expected anything less.
There's also blood spattered her and there. Blood is bad. It's possible she got cut getting thrown against the glass but if their claws broke her transuit -- no. No, he has to believe it wasn't from their claws or teeth, that maybe something else cut through, maybe she was still able to keep them from touching her through the tears.
He gestures to the lab they were originally in. The glass walls are all shattered and it's even more wrecked inside than the hall is. There aren't any zombies inside, just a heap of broken equipment and furniture and the shattered casing of the teleporter.
"It was here," he breathes out. "She was here."
And now she's not. He starts pulling wreckage out of the way with his teke, as quietly as he can, but frantically, worried the ceiling might have collapsed on her or hoping to find something, some clue as to where she went...
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The longer he fights, the more easy it becomes to lock certain things away sometimes.
He bubbles Wash up with him and they rocket in towards the lab at a speed the Coluans and Roboticans can't even keep up with.
"She might have been able to rig the teleporter to send herself somewhere else but..." But if so, they would've seen her outside the checkpoint, right? She's not outside that or outside the lab when they get there. "I think they came up through...it looked like they'd gotten into the ductwork -- maybe through the sewers or something? It was like they were pouring up out of the ground in a few places, like they maybe found a way in underground."
Like something nasty floating up out of a backed up drain.
The two of them go in first, because they can, because they're Legionnaires, and that means they should be in front of a bunch of rank and file soldiers, inexperienced with actual fighting, anyway.
He leads him through the halls, on foot, but wraps them both in teke, staying close enough that Wash can take the lead instead if it turns into a fight. But he's the one that knows the way, and he leads Wash along as fast as they can safely move quietly -- eyes open, ears straining.
They don't run into any zombies on the way into the hall where he left her, but that doesn't mean anything. Quiet is never safe. Quiet is just what happens right before everything goes wrong.
He gets them to the right hallway quickly and Dipper can tell it's the right one because it's a complete wreck. The glass walls of both labs lay shattered on the floor and there's scoring in the ceiling and walls that look like it was maybe made with her bayard.
She fought and she fought hard.
He wouldn't have expected anything less.
There's also blood spattered her and there. Blood is bad. It's possible she got cut getting thrown against the glass but if their claws broke her transuit -- no. No, he has to believe it wasn't from their claws or teeth, that maybe something else cut through, maybe she was still able to keep them from touching her through the tears.
He gestures to the lab they were originally in. The glass walls are all shattered and it's even more wrecked inside than the hall is. There aren't any zombies inside, just a heap of broken equipment and furniture and the shattered casing of the teleporter.
"It was here," he breathes out. "She was here."
And now she's not. He starts pulling wreckage out of the way with his teke, as quietly as he can, but frantically, worried the ceiling might have collapsed on her or hoping to find something, some clue as to where she went...