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The Legion [Mods] ([personal profile] letsgolegion) wrote in [community profile] legionmissions 2017-10-11 12:41 am (UTC)

While the Legionnaires are facing off against the wills of every criminal in this place, said criminals have forgotten that their wills aren't the only ones shaping it, and that the wills of the Legionnaires aren't the only ones combating them.

The existence of the Legionnaires in the complex reaches the children. Rooms away, the criminals in the room react to the fuss outside and say just a little too much about who's attacking where the kids can hear, and so they know three groups of Legionnaires are coming from different directions.

Baela and Claeton Trivv grew up on stories of the Legion of Superheroes. They idolized the Winathian Legionnaires Spark and Livewire until they disappeared with the rest of the missing Legionnaires. They have the full collection of Legion action figures at home, every last one, and lovingly add new figures when they're made of new Legionnaires. They still play with the figures of the Legionnaires sent home and hope they'll come back someday. (Claeton still loves his Spider-Woman figure and Baela's favorite is still Great Saiyaman).

And the thing about worlds based on thoughts is that narratives are a natural part of existence. Even though life is random, senseless, and often harsh, the human mind needs to make sense of it.

This has turned into a story of the good guys coming in to save the day, and it's one that the twins believe in much more strongly than the criminals believe in their narrative of actually winning.

The fortress shifts. The way isn't entirely clear - the two of Legionnaires have quite a few mooks to mow down in between them and the kids. But the room the two children are trapped in suddenly morphs and shifts so that there are three entrances to where they're stuck in their cage, with easily breakable doors, perfect for good guys to break through to save the day.

Time shifts too, so that despite however long it took them all to get there, the various teams of Legionnaires are poised to get into the room at the same time. The criminal masterminds behind this plot - unconscious of even doing it - also conveniently spread out so that there's a group of them in front of each entrance.

Three doors. Three teams. Three clusters of villains. It's all neat and tidy. But the Legionnaires still have to imagine up one hell of a party crash to overpower the criminals they're facing. They're close enough now to decide on their final attack.

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