Okay, step one down. Wash lowers the unconscious guard silently to the ground and pulls out his knife, slicing through the strap and mag-locking the pistol to his hip in the place where his own pistol, left on Legion World for this trip, would usually be. He doesn't plan on using the guard's pistol, but that doesn't mean that anyone else can have it.
He slips in through the gate and presses himself against the wall, hiding in the shadows. The light flares too often for the night vision on his helmet to be of any use, and his motion trackers are empty - nobody's moving, so nothing's picking up, which makes them temporarily useless. He's flying blind on this one. Great.
He'd gotten a description of a jamming field generator from Amp before he'd left, but he doesn't see it around - it might be hiding in the shadows like he is, or just out of his line of sight. Either way, there's no calling for help until it's down, and the clock is still ticking.
Okay then. He heads for the vault, following the intermittent light and the sound of voices, and stops against the wall about halfway down the lobby. There's virtually no cover in here, as the whole open office concept is evidently still popular in the future; once the fight starts, he'll have to end it soon.
He's had worse odds.
He releases the maglock on his battle rifle and slides it slowly off his back, bringing it into position. The Legion had given him stun ammunition for his rifle and a stun baton for close combat; he's tested them in training, but there's a difference between a live fire simulation and actual combat. If this doesn't work...well, he'll improvise.
Hopefully this will work, then. He hates improvising.
He runs to the middle of the floor, timing it with a flare - there - and aims at the silhouettes outlined by the light, firing off two shots in quick succession. He'd been known for his marksmanship in the Project - the one with the torch and the one with the carbine should be down. Should be.
He keeps moving, back towards the wall - a moving target is harder to hit, and if he can draw the other two towards him, his motion trackers will tell him where they are.
no subject
He slips in through the gate and presses himself against the wall, hiding in the shadows. The light flares too often for the night vision on his helmet to be of any use, and his motion trackers are empty - nobody's moving, so nothing's picking up, which makes them temporarily useless. He's flying blind on this one. Great.
He'd gotten a description of a jamming field generator from Amp before he'd left, but he doesn't see it around - it might be hiding in the shadows like he is, or just out of his line of sight. Either way, there's no calling for help until it's down, and the clock is still ticking.
Okay then. He heads for the vault, following the intermittent light and the sound of voices, and stops against the wall about halfway down the lobby. There's virtually no cover in here, as the whole open office concept is evidently still popular in the future; once the fight starts, he'll have to end it soon.
He's had worse odds.
He releases the maglock on his battle rifle and slides it slowly off his back, bringing it into position. The Legion had given him stun ammunition for his rifle and a stun baton for close combat; he's tested them in training, but there's a difference between a live fire simulation and actual combat. If this doesn't work...well, he'll improvise.
Hopefully this will work, then. He hates improvising.
He runs to the middle of the floor, timing it with a flare - there - and aims at the silhouettes outlined by the light, firing off two shots in quick succession. He'd been known for his marksmanship in the Project - the one with the torch and the one with the carbine should be down. Should be.
He keeps moving, back towards the wall - a moving target is harder to hit, and if he can draw the other two towards him, his motion trackers will tell him where they are.