He is extremely tempted to say something. Make a quip about their situation. It would be easy, he thinks, and 76 doesn't deserve such sweet silence from him. He could make this a little more unbearable for him but, ...meh. Too much effort for something that probably wouldn't be worth it in the end. He's too busy navigating the dark anyway.
Watch your six, he thinks. The sliding door on the other hand is unlocked when he tugs on the door handle, albeit a bit rusty. It shrieks for a moment as it's slid open, remembers he's also holding the tarp still, and flings it open wide. The room is a dead-end from the looks of it. It's not very well-lit, but there's a buzzing fluorescent bulb flickering weakly on the ceiling above them. Between them and the ceiling that the light is attached to is a layer of crisscrossing bars. Like a cage. He's not sure why there's bars on the ceiling, but he can only gather that there might be something up there.
"The walls," he starts slowly, examining one of the corners, "Aren't connected."
There's a tiny gap between the points where the walls would normally meet, and something about that bothers him. It's almost like it's meant for moving the entire wall forward. His mind immediately thinks of an outdated car crusher. More red flags. It's not that he thinks the walls will crush them right away, but you just never know with this kooky nuthouse of a place.
"Looks like a trap. The trigger's unknown." No sense in hanging around to find out if that's the case. Though in the back of his mind, he knows they'll have to face that scraggly pack of omnics they saw earlier the moment they backtrack to the original hallway.
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Watch your six, he thinks. The sliding door on the other hand is unlocked when he tugs on the door handle, albeit a bit rusty. It shrieks for a moment as it's slid open, remembers he's also holding the tarp still, and flings it open wide. The room is a dead-end from the looks of it. It's not very well-lit, but there's a buzzing fluorescent bulb flickering weakly on the ceiling above them. Between them and the ceiling that the light is attached to is a layer of crisscrossing bars. Like a cage. He's not sure why there's bars on the ceiling, but he can only gather that there might be something up there.
"The walls," he starts slowly, examining one of the corners, "Aren't connected."
There's a tiny gap between the points where the walls would normally meet, and something about that bothers him. It's almost like it's meant for moving the entire wall forward. His mind immediately thinks of an outdated car crusher. More red flags. It's not that he thinks the walls will crush them right away, but you just never know with this kooky nuthouse of a place.
"Looks like a trap. The trigger's unknown." No sense in hanging around to find out if that's the case. Though in the back of his mind, he knows they'll have to face that scraggly pack of omnics they saw earlier the moment they backtrack to the original hallway.