iamresponding: (bucketless - eyebrows)
[personal profile] iamresponding
Who| All the people that volunteered for this part of the plot
What| Legionship of the Ring
Where| Outside of Moria
When| If relevant, like if you want to note it's after an event.
Warnings/Notes| N/A
Read more... )
kingtyrantranger: (Default)
[personal profile] kingtyrantranger
Who| Everyone interested
What| A camping trip!
Where| An asteroid resort!
When|
Warnings/Notes| High impact relaxation activities

Once again, Jason's left out some possible pertinent points about the 'campsite'. When the Legionnaires step through the Threshold Gate, it's almost like stepping through to an open sky. The entire place may be inside an asteroid, but the crystals and fungus present glow with soft blues and greens, with the occasional streak of yellow where the worms gather on the walls. Almost immediately, there's a soothing feel in the air, the crystals vibrating with subtle, soothing harmonics. The artificial atmosphere is a little on the cool side, but a warm breeze is constantly circulating.

There are two distinct styles of architecture present. One is squat, built when space was a premium, all flat plain on the outside, paint jobs aside. The original mining colony didn't spend much time on frills for their administration, mining, and processing buildings. Very utilitarian. The newer buildings, however, appear to be rock and crystal shaped in a Stellaris Nouveau style, a slightly alien twist on the ancient Art Nouveau movement. The benches on the side of the slidewalks match the style, allowing one to sit and rest anywhere. Water fountains are spread liberally throughout the complex, the spray shifting into artistic, and impossible shapes.

The entire complex covers just over a hundred acres. There's a series of cliffs at the edge of the complex with large pools water at the base of each. It's hard to see the other side of the cavern after the cliffs drop off, as it was hollowed out to make room for cargo ships back in the day.

What's there )

If they try to explore the caverns, they'll find a complex maze of mine shafts and other holes that appear to have been created by living things. Exploring these could lead to someone being lost for hours, if not days, if they're not careful, and the deeper they go the more grinding noises they hear. Deep enough and they might find a new, gigantic tunnel network that seems more like a worm's nest, with an echo of fluttering, leathery wings carrying through them.

[[If there's something you want to do that isn't covered by the headers, just assume Jason had whatever's needed for it brought in and feel free to start your own thread!]]
letsgolegion: (Default)
[personal profile] letsgolegion
Who| Everyone in Silent Horizon plot
What| Fighting the Faceless, a perilous escape, and a chance to have a breather
Where| In the In-Between, the Silent Horizon, and then the Legion Cruiser
When| Chronologically, only hours have passed in the outside world from when the team disappeared, but it's up to players whether their characters perceived it as being hours or days
Warnings/Notes| Gore, blood, body horror, all the usual
Read more... )
letsgolegion: (Default)
[personal profile] letsgolegion
Who| Everyone who signed up
What| 2 spoopy
Where| In The In-Between, the pocket dimension inside the Silent Horizon
When| After Valor's Day. Mission starts shortly before "No Sanity Clause" and runs simultaneously in game time
Warnings/Notes| Potential warnings for EVERYTHING. This is a horror plot that may tread a lot of ground. Please keep in mind that you can stumble on disturbing stuff in almost any thread. We advise all players to put warnings in the subjects of threads when they lean towards cut-worthy stuff.
Read more... )

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