The Legion [Mods] (
letsgolegion) wrote in
legionmissions2016-12-03 06:49 pm
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Entry tags:
THE RIMBORIAN JOB [modplot]
Who| Open to everyone in the plot (players can have 1 character participate)
What| A very snazzy heist
Where| The New Jersey Casino, on the crime planet Rimbor
When| After all the media shenanigans, before "Valor's Day."
Warnings/Notes| None! Just some good clean larcenous fun!

The theft of the artifact has been explained, the mission objectives have been given to all participants, the useful tech has been handed out, the facial holograms are on to obscure everyone's identities as Legionnaires, and everyone has been provided wardrobes by the Athramites to allow them all to dress to the nines. All participants are also linked together with Brainiac 5 and Kid Q, and with each other, via their telepathic earplugs, allowing them to synchronize their respective tasks.
Amidst the backdrop of flashing lights and holograms, the teams have a soundtrack of the casino's beeps, boops, holo-displays, and ringing noises, but if there was an actual soundtrack, for real, it probably would sound a little like...this.
Sometimes justice can't be bought or sold, but in this case, there's nothing stopping them from stealing it.
[ooc: Plot infopost/signups here.]
What| A very snazzy heist
Where| The New Jersey Casino, on the crime planet Rimbor
When| After all the media shenanigans, before "Valor's Day."
Warnings/Notes| None! Just some good clean larcenous fun!

The theft of the artifact has been explained, the mission objectives have been given to all participants, the useful tech has been handed out, the facial holograms are on to obscure everyone's identities as Legionnaires, and everyone has been provided wardrobes by the Athramites to allow them all to dress to the nines. All participants are also linked together with Brainiac 5 and Kid Q, and with each other, via their telepathic earplugs, allowing them to synchronize their respective tasks.
Amidst the backdrop of flashing lights and holograms, the teams have a soundtrack of the casino's beeps, boops, holo-displays, and ringing noises, but if there was an actual soundtrack, for real, it probably would sound a little like...this.
Sometimes justice can't be bought or sold, but in this case, there's nothing stopping them from stealing it.
[ooc: Plot infopost/signups here.]
Team YoLo (York & Locus)
"Clear." his head swings around to peer down the length of the corridor from whence they've come. "I figure one good sweep before we mark vehicles for everyone else oughta do. Doesn't seem to be much security down here."
Yet.
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At that point, it will be all they can do to pull out without risking further damage or casualty. Luckily, his focus has been on the security force for most of the evening. He knows what to expect.
He keeps his weapon -- non-lethal, as they'd required -- at the ready as they make their way through the garage.
"Exit points?"
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And with gated exit points at the southwest corner. Fantastic. "One on the southern wall, two on the southwest, both manned. We're gonna have to take them out."
Knock them out. Not, well. Kill. Nonlethal means here.
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He's not keen on being surprised, at this point.
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Quick, clean, no reason it should go sideways.
Which is why it probably will but he's trying very hard to keep luck on their side right now.
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All business, especially out in the field. Communication was the key to these things going any kind of smooth, and he'd taken the target likely to be the most heavily guarded for a reason. All that armor was pretty conspicuous, but a second later? There was nothing to see. Just a shimmer of movement as he passed, making his way towards the exit.
Clear the point, return. Simple enough.
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Shit.
Shift change. "Two more coming your way."
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"Copy."
Better to let them pass and deal with the new rotation first. Follow up on the previous guards with their back's turned. He maneuvers himself into a corner, waiting. Watching to see how this plays out.
"Two guards rotating out, heading towards entryway."
So that's still four for him to take out. Just a little more waiting than he was expecting.
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"One's headed for me, might get noisy."
Since he can't turn invisible or otherwise hide other than shoving himself deeper under the desk.
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He can break away if need be, but if it's one guard? Locksmith ought to be able to handle him on his own. Unless there are factors he's not aware of, at the moment.
Either way, he's lining up his first shot. Have to make this quick. As soon as one drops, the others will be alerted, will trip the alarm if they can.
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And it starts to pulse in his hand. Four count for a flashbang, charging the item with energy and counting off over the comm for Locus. "Engaging in three, two, one-"
Flashbang out- the paperweight whatever hits the ground by the guard's feet and goes off with a muffled bang, stunning him while York vaults out to finish the job with a quick shot.
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Now they're on high-alert, searching for a sign of their intruder, shouting briefly to one another. Breathe. Reload.
The second shot catches one guard in the thigh and sends him sprawling, and any effort by his companion behind him to bolt ahead is hindered by the sudden and urgent need to not go flying over his collapsed form and face-first into the concrete. One more, sparing the flailing man but catching the third before he can enter the booth to hit the alarm.
Then Locus is on the move to take out the last, who'd just turned to see his last fellow fall...and was presenting his back. Foolish. He deserved what was coming to him.
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Affirmative-
He can see some of the skirmish through the cars, or rather see the aftermath of an invisible Locus's effective takedowns. Five guards now stunned and the garage is secure. Right? Right.
Wrong, D pings him frantically leaving York to grumble under his breath as he adjusts positions. "We got more company coming in from the eastern elevators."
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Said while the last guard is twitching in his arms, being sleeper-held into submission before dropping limply to the ground. He'll need to ration his bullets, make each one count. It sounds as if they'll need them.
Eastern elevators. Locus shifts into a position to lean the rifle against the top of the car hood in front of him, aiming at the doors. Rate of fire would be slower than he'd like, but depending on the number...
"Locksmith."
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Right. Just gonna trust a sniper type this much makes his shoulder twinge and his chest ache for opposing and equally visceral sentiments. But. Locus has his back, he's pretty sure, and he's feeling lucky enough not to worry as he...
Saunters out, gun tucked into the small of his back, doing his best to look confused and lost. Just long enough for Locus to crack off his shots. A little smirk and his eye simmers a bit and, hey, isn't he believable? Isn't he just so damn congenial? "I think I might've forgotten my keys with the Valet or something-"
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And it appears York opted for misdirection, pulling the attention of the guards who should know better. And, for some reason, still aren't shooting him on sight. Let him charm them, then.
While he moves into their midst? Locus is lining up the shoot. Breathe. Focus.
Fire.
One guard buckles, clutching his knee. Aim. Breathe.
Fire.
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Stun pistols. Nonlethal means.
Doesn't stop him from going for a headshot on the stunned guard.
Three down.
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"Advancing."
York has one more to deal with himself, then they need to see about securing the route back. In case someone has managed to find what they're after. He might go take a look again himself, just to be sure.
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"We got chatter on the comms, someone's late for a check in. More incoming most likely."
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His head cocks towards the cars nearby, surveying their options, before turning back towards Locksmith. Some of these vehicles have rather...sizable trunks.
"How fitting is that codename of yours?"
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There's a bitter bite of nostalgia there. What Siris would make of this. Locus pushes it aside, making his way back towards the southwest exit. Two at a time would be no issue with his newfound strength.
But time was still an issue to contend with.
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Two at a time. It takes, well. Awhile. since they're all pretty big and dense and York's out of his armor.
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They'll be coming around to check on them shortly. And his invisibility is on cooldown. Which means they don't have the luxury of taking this slow and careful. Luckily, Locksmith's name appears every bit as accurate as one would think.
"That should be the last. At least until they come looking for them." He huffs quietly. "This is not where I would have chosen to have them congregate."
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He's missing that extra boost of power right now. It's not much, but it sure as hell makes lifting easier.
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