The Legion [Mods] (
letsgolegion) wrote in
legionmissions2017-03-22 10:08 pm
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THE SPIES WHO SPROCKED US - modplot
Who| Everyone who signed up
What| The Espionage Mission Against the Council
Where| Brainiac 3's abandoned asteroid base.
When| Set during the same time as "Through the Looking Glass"
Warnings/Notes| Potential gore, due to the plan to fake a betrayal. Also potential mind-borkery, due to the Herald involved. (Think similar to telepathy or empath powers).

The abandoned base of Brainiac 5's grandfather, Brainiac 3, is simultaneously perfect for a secret meeting and perfect for an attack. Built into the asteroid itself, it had labyrinthian tunnels, extensive computer monitoring systems, and countless security measures. And a faked radiation spill means very few would risk going to it.
But all the things the Council-members and the Herald are using to guard the meetup can be used against them as well. The tunnels, ducts, shady rafters, and countless levels provide ample opportunity for hiding, sneaking and bypassing certain areas to avoid getting caught. The security systems -- everything from alarms to wall-mounted stun blasters, to capture droids -- can be hacked and exploited, either by the hackers among them, or by security bypass devices similar to the ones that were used during the heist on Rimbor. Even when these devices fail for whatever reason, such as security code shifts and updates, the hackers can gain new security codes and bypasses and send them to their compatriots.
The most dangerous part of this mission is the use of the Nysheef, Harrubian ninjas that have been lent to the UP Council-members as security from the pissed off Harrubian elite that were arrested by the Legion. Juuust on the off chance that the Legion might come snooping around. But with the right amount of stealth and subterfuge, the Legionnaires can take out the Nysheef without raising the alarm, and there are plenty of places to stuff their unconscious bodies.
Brainiac 5 went all out to make sure that the Legionnaires are well equipped for this mission. Before it started, they had access to a tech armory that let them get their hands on a wide variety useful tech, such as: security bypass devices, mini-computers for the hackers, stun weapons, smoke bombs with stun gas that can knock out most sentients for hours, hard-light holographic projectors that can cast illusions over an area or disguise an individual (which can scan new things to create new disguises), stasis field devices, personal cloaking devices, high-tech anti-grav climbing gear, recording drones, grappling hooks...
Basically, if the Legionnaires needed it for the job, they got it. As usual, they also have their flight rings, omnicoms (which have useful scanners), and transuits.
A sensor sweep indicates that the Herald and the six Council-members are meeting in a particular central chamber -- with an addition two unexpected life signs -- but with the team's plans, powers, and equipment, it's Mission: Highly Probable instead of Mission: Impossible.
And the Council will never see them coming. (Which is kind of the point, really.)
What| The Espionage Mission Against the Council
Where| Brainiac 3's abandoned asteroid base.
When| Set during the same time as "Through the Looking Glass"
Warnings/Notes| Potential gore, due to the plan to fake a betrayal. Also potential mind-borkery, due to the Herald involved. (Think similar to telepathy or empath powers).

The abandoned base of Brainiac 5's grandfather, Brainiac 3, is simultaneously perfect for a secret meeting and perfect for an attack. Built into the asteroid itself, it had labyrinthian tunnels, extensive computer monitoring systems, and countless security measures. And a faked radiation spill means very few would risk going to it.
But all the things the Council-members and the Herald are using to guard the meetup can be used against them as well. The tunnels, ducts, shady rafters, and countless levels provide ample opportunity for hiding, sneaking and bypassing certain areas to avoid getting caught. The security systems -- everything from alarms to wall-mounted stun blasters, to capture droids -- can be hacked and exploited, either by the hackers among them, or by security bypass devices similar to the ones that were used during the heist on Rimbor. Even when these devices fail for whatever reason, such as security code shifts and updates, the hackers can gain new security codes and bypasses and send them to their compatriots.
The most dangerous part of this mission is the use of the Nysheef, Harrubian ninjas that have been lent to the UP Council-members as security from the pissed off Harrubian elite that were arrested by the Legion. Juuust on the off chance that the Legion might come snooping around. But with the right amount of stealth and subterfuge, the Legionnaires can take out the Nysheef without raising the alarm, and there are plenty of places to stuff their unconscious bodies.
Brainiac 5 went all out to make sure that the Legionnaires are well equipped for this mission. Before it started, they had access to a tech armory that let them get their hands on a wide variety useful tech, such as: security bypass devices, mini-computers for the hackers, stun weapons, smoke bombs with stun gas that can knock out most sentients for hours, hard-light holographic projectors that can cast illusions over an area or disguise an individual (which can scan new things to create new disguises), stasis field devices, personal cloaking devices, high-tech anti-grav climbing gear, recording drones, grappling hooks...
Basically, if the Legionnaires needed it for the job, they got it. As usual, they also have their flight rings, omnicoms (which have useful scanners), and transuits.
A sensor sweep indicates that the Herald and the six Council-members are meeting in a particular central chamber -- with an addition two unexpected life signs -- but with the team's plans, powers, and equipment, it's Mission: Highly Probable instead of Mission: Impossible.
And the Council will never see them coming. (Which is kind of the point, really.)
no subject
"Six councilmen, two hostages and the woman are clearly visible in the room. They are all I see within the room. Two faint signatures on the other side of the northwest entrance," she described. "They are brief and then disappear for a few seconds before appearing again. The same - only five in total - on the south wall, but farther outside of the entrance. Most likely belonging to the reptilian guards. I theorize I can only detect them when they move. Proceed with caution."
no subject
"Relocating to the northwest entrance."
His body heat signature isn't as cold as hers when he's in his humanoid form, but as a black storm cloud, she'll lose him for a couple of minutes. Taking to the vents and the space between the walls, he rushes through the ducts to make quick work of the distance between him and his targets. Stopping about twenty yards from the entrance, he presses up against a wall.
"Status on targets."
no subject
Once she had Reaper back in her sights, she focused on the enemies. Such little movement at all, it made it hard to detect them. But they were still there.
"Unalerted to your presence as of yet. One has moved closer to your position than earlier. 1.35 meters beyond the entrance. The second is closer to two."
no subject
Fortunately, he was as cold as the reptilian guards, and the fact that he's currently laying flat on the ground as he rippled towards them when the closest one's back was turned only made it that much more difficult for them to detect. The guard turns slowly on his heel to walk back towards the door, moving away from him, which is when Reaper decides to strike. He wants the gap between the guards to be as small as possible.
Sleep.
He quickly bashes the guard's head against the wall, his augmented strength coming in handy to knock them out as quickly as possible. It alerts the other guard, their weapon raised to attack, but he rushes them too. They let out a yell of surprise, not expecting a large, billowing storm cloud to envelope them as he maneuvers around to quickly disarm them. Hopefully, the activity doesn't alert anyone else nearby. He has to make sure to enter the room right after 76 and Sombra, seamlessly.
no subject
"Look to your left along the base of the wall. You should see a ventilation duct that is wide enough to place their unconscious forms in. I cannot say if the cover will be easily removed or not." Her attention shifted to take in others in the area.
"You have an approximately seven minute window. The petit four is lagging." As something most likely caught Sombra's attention. Widowmaker couldn't be sure, but she may as well establish the insulting sobriquet for 'Azúcar' now.
no subject
"Works in my favor...for once."
Still, seven minutes is long enough. He crams the guards in there with little care for their well-being, but quietly enough that their gear and boots don't send a cacophony of clanging and banging down the chutes. Then shuts the lid over it just as gently.
"Proceeding to group-up with Azúcar and the rest," he says, easily omitting Jack from that short list. "Is the path clear?" Even though he asks, he's starting to double back while in half-misted form.
no subject
"Another group has lured the guards at the other entrance away. There is no better time to get into position."
no subject
Probably the nicest thing anyone will ever hear Reaper say to anyone. Her information, despite the odds against her, is good enough for him in this situation so he hightails it back to the group just in time for their dramatic appearance.