The Legion [Mods] (
letsgolegion) wrote in
legionmissions2017-03-22 10:08 pm
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THE SPIES WHO SPROCKED US - modplot
Who| Everyone who signed up
What| The Espionage Mission Against the Council
Where| Brainiac 3's abandoned asteroid base.
When| Set during the same time as "Through the Looking Glass"
Warnings/Notes| Potential gore, due to the plan to fake a betrayal. Also potential mind-borkery, due to the Herald involved. (Think similar to telepathy or empath powers).

The abandoned base of Brainiac 5's grandfather, Brainiac 3, is simultaneously perfect for a secret meeting and perfect for an attack. Built into the asteroid itself, it had labyrinthian tunnels, extensive computer monitoring systems, and countless security measures. And a faked radiation spill means very few would risk going to it.
But all the things the Council-members and the Herald are using to guard the meetup can be used against them as well. The tunnels, ducts, shady rafters, and countless levels provide ample opportunity for hiding, sneaking and bypassing certain areas to avoid getting caught. The security systems -- everything from alarms to wall-mounted stun blasters, to capture droids -- can be hacked and exploited, either by the hackers among them, or by security bypass devices similar to the ones that were used during the heist on Rimbor. Even when these devices fail for whatever reason, such as security code shifts and updates, the hackers can gain new security codes and bypasses and send them to their compatriots.
The most dangerous part of this mission is the use of the Nysheef, Harrubian ninjas that have been lent to the UP Council-members as security from the pissed off Harrubian elite that were arrested by the Legion. Juuust on the off chance that the Legion might come snooping around. But with the right amount of stealth and subterfuge, the Legionnaires can take out the Nysheef without raising the alarm, and there are plenty of places to stuff their unconscious bodies.
Brainiac 5 went all out to make sure that the Legionnaires are well equipped for this mission. Before it started, they had access to a tech armory that let them get their hands on a wide variety useful tech, such as: security bypass devices, mini-computers for the hackers, stun weapons, smoke bombs with stun gas that can knock out most sentients for hours, hard-light holographic projectors that can cast illusions over an area or disguise an individual (which can scan new things to create new disguises), stasis field devices, personal cloaking devices, high-tech anti-grav climbing gear, recording drones, grappling hooks...
Basically, if the Legionnaires needed it for the job, they got it. As usual, they also have their flight rings, omnicoms (which have useful scanners), and transuits.
A sensor sweep indicates that the Herald and the six Council-members are meeting in a particular central chamber -- with an addition two unexpected life signs -- but with the team's plans, powers, and equipment, it's Mission: Highly Probable instead of Mission: Impossible.
And the Council will never see them coming. (Which is kind of the point, really.)
What| The Espionage Mission Against the Council
Where| Brainiac 3's abandoned asteroid base.
When| Set during the same time as "Through the Looking Glass"
Warnings/Notes| Potential gore, due to the plan to fake a betrayal. Also potential mind-borkery, due to the Herald involved. (Think similar to telepathy or empath powers).

The abandoned base of Brainiac 5's grandfather, Brainiac 3, is simultaneously perfect for a secret meeting and perfect for an attack. Built into the asteroid itself, it had labyrinthian tunnels, extensive computer monitoring systems, and countless security measures. And a faked radiation spill means very few would risk going to it.
But all the things the Council-members and the Herald are using to guard the meetup can be used against them as well. The tunnels, ducts, shady rafters, and countless levels provide ample opportunity for hiding, sneaking and bypassing certain areas to avoid getting caught. The security systems -- everything from alarms to wall-mounted stun blasters, to capture droids -- can be hacked and exploited, either by the hackers among them, or by security bypass devices similar to the ones that were used during the heist on Rimbor. Even when these devices fail for whatever reason, such as security code shifts and updates, the hackers can gain new security codes and bypasses and send them to their compatriots.
The most dangerous part of this mission is the use of the Nysheef, Harrubian ninjas that have been lent to the UP Council-members as security from the pissed off Harrubian elite that were arrested by the Legion. Juuust on the off chance that the Legion might come snooping around. But with the right amount of stealth and subterfuge, the Legionnaires can take out the Nysheef without raising the alarm, and there are plenty of places to stuff their unconscious bodies.
Brainiac 5 went all out to make sure that the Legionnaires are well equipped for this mission. Before it started, they had access to a tech armory that let them get their hands on a wide variety useful tech, such as: security bypass devices, mini-computers for the hackers, stun weapons, smoke bombs with stun gas that can knock out most sentients for hours, hard-light holographic projectors that can cast illusions over an area or disguise an individual (which can scan new things to create new disguises), stasis field devices, personal cloaking devices, high-tech anti-grav climbing gear, recording drones, grappling hooks...
Basically, if the Legionnaires needed it for the job, they got it. As usual, they also have their flight rings, omnicoms (which have useful scanners), and transuits.
A sensor sweep indicates that the Herald and the six Council-members are meeting in a particular central chamber -- with an addition two unexpected life signs -- but with the team's plans, powers, and equipment, it's Mission: Highly Probable instead of Mission: Impossible.
And the Council will never see them coming. (Which is kind of the point, really.)
no subject
"Daxamites are a problem!" she shouts, because they are. Short of War herself, the Daxamites are the heaviest hitters here, and they're wearing transuits to protect them from any lead in the area, so her nullifying touch isn't going to work without making a hole in the suits. But at that point the effects of lead poisoning become a problem that they have to deal with, so it's just easier to hand that problem off to someone else while Parker and her tazer go for the Naltorians.
no subject
Honestly, she would like to be using live ammunition on them, theorizing that if she put a clean through-and-through shot in their calves so the bullet didn't lodge in them, the lead would be just enough to incapacitate them while giving them enough time to get them treated after this fight was done. Before they died. Sadly she couldn't do so and still be a team player. This would have to do for now.
"Sniper in position, targeting the Daxamites now," she said over the comms. "Reaper, I will cover you while you get the hostages clear."
no subject
"Move!"
He draws both shotguns, the extra one is a piece that he'd commissioned not too long before the mission. One of the many upsides to a futuristic spaceship community is that their ability to scan, print, and assemble simpler weaponry doesn't take as long he's used to. Of course, it doesn't have the deadly kick it could (or should) have, but there's no rush for that particular feature so he'd foregone it for this mission. Better not to take any chances.
no subject
In any case, War takes the bullets with a delighted laugh, staggering back. She reacts the way someone does when they're tickled in the side, completely by surprise, and it's not because it doesn't hurt her -- glowing white blood gushes out of the wounds and she moves like someone in pain -- it's because it does.
Pain means it's playtime. Their little trick means a real fight and she seems even happier about that than she was about them "betraying" their teammates.
After staggering back, as Locus tears into her, she draws her sword, and with lightning fast movements, she starts using it to deflect his armored blows.
"And here I was afraid you really would be that boring!" she crows, her eyes lighting up, a fire crackling behind them. "You beautiful, hateful little creatures. I can see the same shadows of blood dripping from some of your hands that light the Spectre's soul on fire."
The bullet wounds are healing up already. That fast. Not good. But it at least gives them an idea of how fast her healing works.
"And now I get to spill your blood -- and make you spill each other's."
Something invisible radiates out from her, and sweeps throughout the room. It's like the hot winds of a forest fire, carrying sparks that spread the inferno far and wide. Except all fell winds aren't alike -- this is like the hateful breeze that flings embers across rivers and streams that should've brought safety. When it reaches each of them, the feeling explodes like a nuclear bomb in the monkey part of their brains, the part that has survived 200, 000 years of people clubbing each other in the head and only pretending they're not cavemen anymore.
The worst part of it is that it's not a foreign feeling. It's always been there, this rage. The hate people feel on a battlefield is the same hate people feel when they're cut off in traffic; it's just the former comes with a tacit permission to violate all possible written and ethical laws -- and a lot more guns. But the latter has the same roots. On one of their Earths, there is a soccer mom in Duluth who would've gleefully started World War III during last week's rush hour on highway 61 if given the proper permissions and munitions.
And the more hate each of them feels naturally, the more discord that already exists between them and those around them, the more this terrible power has to work with.
But it can be fought, if they concentrate hard enough, if they force themselves to stop fantasizing about murdering each other through sheer force of will. Or the hate can at least be redirected towards the Council-members and War herself -- a dangerous prospect, however, if they really want to bring them in alive.
As she irradiates them with hate (irradi-hates them?), and wields her sword like she was born with it in her hands (she was), she smiles a beatific smile.
"I am blessed."
[ooc: The fight will now be broken into new subthreads! Check the OOC for info.]