The Legion [Mods] (
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legionmissions2017-03-22 10:08 pm
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THE SPIES WHO SPROCKED US - modplot
Who| Everyone who signed up
What| The Espionage Mission Against the Council
Where| Brainiac 3's abandoned asteroid base.
When| Set during the same time as "Through the Looking Glass"
Warnings/Notes| Potential gore, due to the plan to fake a betrayal. Also potential mind-borkery, due to the Herald involved. (Think similar to telepathy or empath powers).

The abandoned base of Brainiac 5's grandfather, Brainiac 3, is simultaneously perfect for a secret meeting and perfect for an attack. Built into the asteroid itself, it had labyrinthian tunnels, extensive computer monitoring systems, and countless security measures. And a faked radiation spill means very few would risk going to it.
But all the things the Council-members and the Herald are using to guard the meetup can be used against them as well. The tunnels, ducts, shady rafters, and countless levels provide ample opportunity for hiding, sneaking and bypassing certain areas to avoid getting caught. The security systems -- everything from alarms to wall-mounted stun blasters, to capture droids -- can be hacked and exploited, either by the hackers among them, or by security bypass devices similar to the ones that were used during the heist on Rimbor. Even when these devices fail for whatever reason, such as security code shifts and updates, the hackers can gain new security codes and bypasses and send them to their compatriots.
The most dangerous part of this mission is the use of the Nysheef, Harrubian ninjas that have been lent to the UP Council-members as security from the pissed off Harrubian elite that were arrested by the Legion. Juuust on the off chance that the Legion might come snooping around. But with the right amount of stealth and subterfuge, the Legionnaires can take out the Nysheef without raising the alarm, and there are plenty of places to stuff their unconscious bodies.
Brainiac 5 went all out to make sure that the Legionnaires are well equipped for this mission. Before it started, they had access to a tech armory that let them get their hands on a wide variety useful tech, such as: security bypass devices, mini-computers for the hackers, stun weapons, smoke bombs with stun gas that can knock out most sentients for hours, hard-light holographic projectors that can cast illusions over an area or disguise an individual (which can scan new things to create new disguises), stasis field devices, personal cloaking devices, high-tech anti-grav climbing gear, recording drones, grappling hooks...
Basically, if the Legionnaires needed it for the job, they got it. As usual, they also have their flight rings, omnicoms (which have useful scanners), and transuits.
A sensor sweep indicates that the Herald and the six Council-members are meeting in a particular central chamber -- with an addition two unexpected life signs -- but with the team's plans, powers, and equipment, it's Mission: Highly Probable instead of Mission: Impossible.
And the Council will never see them coming. (Which is kind of the point, really.)
What| The Espionage Mission Against the Council
Where| Brainiac 3's abandoned asteroid base.
When| Set during the same time as "Through the Looking Glass"
Warnings/Notes| Potential gore, due to the plan to fake a betrayal. Also potential mind-borkery, due to the Herald involved. (Think similar to telepathy or empath powers).

The abandoned base of Brainiac 5's grandfather, Brainiac 3, is simultaneously perfect for a secret meeting and perfect for an attack. Built into the asteroid itself, it had labyrinthian tunnels, extensive computer monitoring systems, and countless security measures. And a faked radiation spill means very few would risk going to it.
But all the things the Council-members and the Herald are using to guard the meetup can be used against them as well. The tunnels, ducts, shady rafters, and countless levels provide ample opportunity for hiding, sneaking and bypassing certain areas to avoid getting caught. The security systems -- everything from alarms to wall-mounted stun blasters, to capture droids -- can be hacked and exploited, either by the hackers among them, or by security bypass devices similar to the ones that were used during the heist on Rimbor. Even when these devices fail for whatever reason, such as security code shifts and updates, the hackers can gain new security codes and bypasses and send them to their compatriots.
The most dangerous part of this mission is the use of the Nysheef, Harrubian ninjas that have been lent to the UP Council-members as security from the pissed off Harrubian elite that were arrested by the Legion. Juuust on the off chance that the Legion might come snooping around. But with the right amount of stealth and subterfuge, the Legionnaires can take out the Nysheef without raising the alarm, and there are plenty of places to stuff their unconscious bodies.
Brainiac 5 went all out to make sure that the Legionnaires are well equipped for this mission. Before it started, they had access to a tech armory that let them get their hands on a wide variety useful tech, such as: security bypass devices, mini-computers for the hackers, stun weapons, smoke bombs with stun gas that can knock out most sentients for hours, hard-light holographic projectors that can cast illusions over an area or disguise an individual (which can scan new things to create new disguises), stasis field devices, personal cloaking devices, high-tech anti-grav climbing gear, recording drones, grappling hooks...
Basically, if the Legionnaires needed it for the job, they got it. As usual, they also have their flight rings, omnicoms (which have useful scanners), and transuits.
A sensor sweep indicates that the Herald and the six Council-members are meeting in a particular central chamber -- with an addition two unexpected life signs -- but with the team's plans, powers, and equipment, it's Mission: Highly Probable instead of Mission: Impossible.
And the Council will never see them coming. (Which is kind of the point, really.)
DEFEATING WAR - Locus, Soldier 76, Sombra
Locus has already brought the fight to her, so she tries to put a little distance between herself and him.
Reaching to her belt, she throws a grenade between them and the explosion is concussive, enough to force some distance between them. She uses the kick-back from the blast to roll backwards, and rises again with her sword in hand. After the shimmer in the air from the blast passes, she looks...different. Like she's unraveling around the edges. Her physical form can still be made out, so that they can see what they're doing as they fight her, but there's something...underneath, something that burns black. It's almost like she's starting to look like the idea of what war is.
She is just a concept, after all. Something born of the minds of mankind, simply pulled away from her old master to serve another.
When she talks, the words even start to sound less like words and more they're alien shapes imposing themselves on the air.
"It was always meant to be this way. It didn't matter who brought the end. It was always coming. You can't stop it."
She lunges at them, sword raised, and while a sword is usually a bad thing to bring to a gun fight, that's not the case when its wielder is fast enough to deflect bullets with it and it's enchanted to cut through just about anything.
no subject
But Locus, she trusts.
He's the anchorpoint between her instincts (to target an ex-Overwatch agent) and the real target of this mission, and when he aligns himself with 76— eventually so does she. Mentally, not physically.
Physically she lets them take the brunt of War's attack, continuing her retreat to hunt down a few active defense systems worth twisting under her control. If the internal force fields and stun tech that this building employs are also this room, they might be in luck for ending this without a fatal blow.
Give her a few to get her hack on, compadres.
no subject
He's fast--much faster and stronger than an ordinary human, and more than willing to kill her--but War is another kind of entity. He immediately dives out of her direct path, trying to get himself into a position where he can fire on her from the side, hopefully before she realizes and deflects his attack. Avoiding impalement might be a nice bonus.
With Azúcar out of the way and Locus in that armor of his, 76 feels a little better about unleashing his trio of helix rockets. He doesn't expect it to kill her, but the explosion at the very least should stun or distract--and the resulting smoke perhaps provide cover for one of them to get in close.