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legionmissions2016-04-07 04:45 am
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[MOD PLOT] THE MOON IS A HARSH MISTRESS
Who| Open to All!
What| The gravity generators on the planet Naltor fail
Where| Naltor
When| N/A
Warnings/Notes| Since a natural disaster is a bit of a heavy thing, players may opt out by handwaving their character was on a different mission doing something less disturbing. There are always many crises going on in the UP.
Despite being precogs, the Naltorians don't see it coming and this is why the entire UP is sent reeling because of the disaster. Oh, there are times some of them have visions of a disaster that aren't complete enough for them to do anything about it, and times that they have visions but it's too close to a disaster to put out a warning call.
But this time? Nothing. Zip. Zilch. Not a single Naltorian sees it coming.
The security forces and security technology around the gravity generators is dispatched quickly and quietly. The sabotage is devastating. Repairable, certainly, but it'll take time for UP scientists and any tech-inclined Legionnaires that want to help to repair them to get them up and running again.
In the meantime, disasters start plaguing the population. As the orbits of Naltor's moon and the debris field that is its broken sister planet, Detria, start to degrade, conditions on Naltor starts falling apart. The gravitational pull of both celestial bodies starts to mess with the planet's tides, causing flooding. Crashing meteors cause tectonic instability, tsunamis, and more flooding. The planet's magnetosphere interacting with the gravitational pull of the moon and destabilizing debris field causes terrible storms with high winds.
The native Legionnaires are on the planet helping, too, if the rookies need some experienced backup, but everyone is spread thin, and electromagnetic interference means communication between them all isn't always reliable. All they can do is try their best to save lives, help the Naltorians evacuate to shelters, evac ships, or threshold gates, and hope that this can be fixed in time before the planet is destroyed.
Fortunately, the UP is very organized. Rescue services are armed with very advanced technology to rescue and free victims with, such as small-scale anti-grav devices to lift debris to save people under it, and there are hover ships aplenty to help get some Naltorians safely in orbit or to take others to shelters. The planet's threshold gates have also shut down all unnecessary travel and are being used to funnel Naltorians to other worlds that have prepared disaster shelters. Most importantly of all, there's a good early warning system in place for every possible type of disaster, one that uses technology and precogs (they can see the effects now, at least, even if the initial breakdown was blocked to them), and the disaster relief coordinators are constantly piping information to the Legion so they know where they're needed most.
Kid Quantum has set up a feed so that any time the communicators are up, they'll receive orders telling them where to be, and during times they're down, they'll have standing orders to contact the nearest UP disaster relief coordinators to find out where need is greatest. While there's a lot of confusion among the masses, the Legionnaires can take solace in the fact they'll always know where they're needed most.
DISASTER THREATS
A. EARTHQUAKES
Thanks to meteors hitting faultlines and the strong gravitational pull of the moon and Detria's debris field, tectonic instability is ravaging the land. Legionnaires may need to help hold up buildings so Naltorians can escape them before they collapse, help rescue services free Naltorians trapped under debris, or pull Naltorians out of ground ruptures and sinkholes.
B. LANDSLIDES AND MUDSLIDES
The combination of earthquakes and flooding means that some areas are prone to landslides and mudslides that innocent Naltorians need to be cleared from or pulled out of. Fortunately, early warning systems, both technological in nature and because of Naltorian precogs, mean that Legionnaires may receive warnings for landslides and mudslides before they occur, so they can help evacuate areas before they're hit. In places that can't be fully evacced in time, all Naltorians have also been instructed to head for rooftops so they can hopefully be rescued.
C. FLOODING AND TSUNAMIS
Flooding due to dams bursting and countless other factors will be happening all over, especially in coastal regions or in the flood plains of rivers. Fortunately, the early warning systems mean the Naltorians will know when to head for high ground, but some may not be quick enough and others may find themselves trapped atop buildings surrounded by rushing floodwaters.
D. VOLCANIC ERUPTIONS
The gravitational pull and tectonic instability mean that some of the planet's volcanoes may start erupting, leading to areas needing to be evacuated before pyroclastic flows and lava flows hit. Many of these areas have threshold gates that can help evacuees escape but they may need help getting to them in an orderly fashion.
E. FIRES
All of these disasters may lead to fires, especially things like meteor strikes. The fire relief services have very advanced equipment and can also use climate-con stations to send rain on any fires, but they still may need some help putting out fires before they go out of control.
F. LOOTING AND STAMPEDES
Sometimes people panic in the face of disaster. While keeping stores from getting looted isn't the biggest priority rescuers should have, since material goods matter less than people's lives, sometimes crowds can get violent with each other. Legionnaires may have to prevent people from hurting each other both purposefully and accidentally, and help them safely get to shelters or evac points.
G. GRAVITY GENERATORS
The gravity generators that need to be fixed are on the planet itself, something that at least makes them nice and accessible to fix. Only one station needs to be repaired to stabilize the moon and Detria's debris field long enough to avert disaster. Any Legionnaires that are technologically-inclined can help UP scientists do this.
However, they may find themselves under attack -- because the saboteurs haven't left the planet. Even non-tech-inclined Legionnaires may want to help out so that they can defend the gearheads and scientists as they fix the generators.
H. WILD CARD!
You can make up as many situations within the framework of the above scenarios that you like but if you're unsure on something or would like to make up something different, feel free to ask the mods! We're willing to include situations the mod team hasn't thought of.
What| The gravity generators on the planet Naltor fail
Where| Naltor
When| N/A
Warnings/Notes| Since a natural disaster is a bit of a heavy thing, players may opt out by handwaving their character was on a different mission doing something less disturbing. There are always many crises going on in the UP.
Despite being precogs, the Naltorians don't see it coming and this is why the entire UP is sent reeling because of the disaster. Oh, there are times some of them have visions of a disaster that aren't complete enough for them to do anything about it, and times that they have visions but it's too close to a disaster to put out a warning call.
But this time? Nothing. Zip. Zilch. Not a single Naltorian sees it coming.
The security forces and security technology around the gravity generators is dispatched quickly and quietly. The sabotage is devastating. Repairable, certainly, but it'll take time for UP scientists and any tech-inclined Legionnaires that want to help to repair them to get them up and running again.
In the meantime, disasters start plaguing the population. As the orbits of Naltor's moon and the debris field that is its broken sister planet, Detria, start to degrade, conditions on Naltor starts falling apart. The gravitational pull of both celestial bodies starts to mess with the planet's tides, causing flooding. Crashing meteors cause tectonic instability, tsunamis, and more flooding. The planet's magnetosphere interacting with the gravitational pull of the moon and destabilizing debris field causes terrible storms with high winds.
The native Legionnaires are on the planet helping, too, if the rookies need some experienced backup, but everyone is spread thin, and electromagnetic interference means communication between them all isn't always reliable. All they can do is try their best to save lives, help the Naltorians evacuate to shelters, evac ships, or threshold gates, and hope that this can be fixed in time before the planet is destroyed.
Fortunately, the UP is very organized. Rescue services are armed with very advanced technology to rescue and free victims with, such as small-scale anti-grav devices to lift debris to save people under it, and there are hover ships aplenty to help get some Naltorians safely in orbit or to take others to shelters. The planet's threshold gates have also shut down all unnecessary travel and are being used to funnel Naltorians to other worlds that have prepared disaster shelters. Most importantly of all, there's a good early warning system in place for every possible type of disaster, one that uses technology and precogs (they can see the effects now, at least, even if the initial breakdown was blocked to them), and the disaster relief coordinators are constantly piping information to the Legion so they know where they're needed most.
Kid Quantum has set up a feed so that any time the communicators are up, they'll receive orders telling them where to be, and during times they're down, they'll have standing orders to contact the nearest UP disaster relief coordinators to find out where need is greatest. While there's a lot of confusion among the masses, the Legionnaires can take solace in the fact they'll always know where they're needed most.
DISASTER THREATS
A. EARTHQUAKES
Thanks to meteors hitting faultlines and the strong gravitational pull of the moon and Detria's debris field, tectonic instability is ravaging the land. Legionnaires may need to help hold up buildings so Naltorians can escape them before they collapse, help rescue services free Naltorians trapped under debris, or pull Naltorians out of ground ruptures and sinkholes.
B. LANDSLIDES AND MUDSLIDES
The combination of earthquakes and flooding means that some areas are prone to landslides and mudslides that innocent Naltorians need to be cleared from or pulled out of. Fortunately, early warning systems, both technological in nature and because of Naltorian precogs, mean that Legionnaires may receive warnings for landslides and mudslides before they occur, so they can help evacuate areas before they're hit. In places that can't be fully evacced in time, all Naltorians have also been instructed to head for rooftops so they can hopefully be rescued.
C. FLOODING AND TSUNAMIS
Flooding due to dams bursting and countless other factors will be happening all over, especially in coastal regions or in the flood plains of rivers. Fortunately, the early warning systems mean the Naltorians will know when to head for high ground, but some may not be quick enough and others may find themselves trapped atop buildings surrounded by rushing floodwaters.
D. VOLCANIC ERUPTIONS
The gravitational pull and tectonic instability mean that some of the planet's volcanoes may start erupting, leading to areas needing to be evacuated before pyroclastic flows and lava flows hit. Many of these areas have threshold gates that can help evacuees escape but they may need help getting to them in an orderly fashion.
E. FIRES
All of these disasters may lead to fires, especially things like meteor strikes. The fire relief services have very advanced equipment and can also use climate-con stations to send rain on any fires, but they still may need some help putting out fires before they go out of control.
F. LOOTING AND STAMPEDES
Sometimes people panic in the face of disaster. While keeping stores from getting looted isn't the biggest priority rescuers should have, since material goods matter less than people's lives, sometimes crowds can get violent with each other. Legionnaires may have to prevent people from hurting each other both purposefully and accidentally, and help them safely get to shelters or evac points.
G. GRAVITY GENERATORS
The gravity generators that need to be fixed are on the planet itself, something that at least makes them nice and accessible to fix. Only one station needs to be repaired to stabilize the moon and Detria's debris field long enough to avert disaster. Any Legionnaires that are technologically-inclined can help UP scientists do this.
However, they may find themselves under attack -- because the saboteurs haven't left the planet. Even non-tech-inclined Legionnaires may want to help out so that they can defend the gearheads and scientists as they fix the generators.
H. WILD CARD!
You can make up as many situations within the framework of the above scenarios that you like but if you're unsure on something or would like to make up something different, feel free to ask the mods! We're willing to include situations the mod team hasn't thought of.
no subject
We don't have much time!" Marinette cried out when she saw that another Legionnaire had joined her. "There are people trapped down there and the building won't stay up for long."
She was standing near the edge of a huge pit, a sinkhole that had formed because of the earthquake. There were people yelling from down inside it and when her fellow Legionnaire got closer, they'd see that a whole building had slid down into the pit. Some of it was still standing, miraculously, so that some of the victims weren't too badly injured, shielded by chunks of the building that'd stayed intact, but they were trapped down there with no way of getting back out. Others were partly buried under debris.
The standing parts of the building were creaking ominously, though. If it collapsed -- or if the sinkhole sank even deeper -- then the people trapped down there were done for.
Marinette didn't hesitate; she dove in, letting gravity give her some speed, using her ring to stop her fall only when she reached the people at the bottom. She was trying to do this as quickly as she could -- they had to work fast to be able to save them all.
C.
Marinette's powers were ideal for helping with the floods. Really, when you dove into rapidly rising flood waters with dangerous currents the best power you could have besides controlling water was luck, because that was sometimes the only thing that let Marinette grab people and manage to pull herself back out again. Even the flight rings had trouble working against such horrible currents.
Her yoyo helped too. Now more than ever, it was her lifeline. She kept attaching it to something solid on one of the standing buildings before she dove in so she could use it to pull herself and the victim back out again.
The rescue services were coming by and picking up rescued people from the rooftops of the still-standing buildings but right now, the Legionnaires and the UP's rescue divers were the only chance some of these people had in making it safely to the rooftops in the first place.
Marinette was already exhausted but there was no way she was quitting when these people needed help. She turned when she found she was no longer alone.
"We have to get to the city square. They said one of the levees is about to break. If we hurry, we can help people get to high ground before the flood waters hit."
Unfortunately, she'd saved all the people she could here. She tried not to think about how she no longer saw people in the water and how that didn't necessarily mean she'd saved everyone -- it just meant that the people who were already lost were impossible to save, probably already trapped or dead under the water.
C.
He was nearly at his limit.
Still, he chose to press on.
He landed near Marinette just as the rescue workers were moving off with the last of the rescued survivors. He could see the fatigue and, more importantly, the growing concern in the girl's expression. He'd seen that expression before far too many times.
"Don't think too much on it, lass. You're too young to carry a burden like that."
He'd seen far too many bright, hopeful individuals crushed under the weight of the world. It wasn't a pleasant sight.
"Here," he said, pulling out a small bundle of green, dried herbs from a pouch at his belt. "Green Blossom. Chew on it for a few seconds, it should help with the fatigue."
He'd relied on the bitter herb in desperate moments like this to get a second wind. It wasn't much, but in a fight for your life, it could be a life saver. He only had a small handful left, but the Legion technical crew assured him that in his wing of the
Habitat section could definitely grow some more.
"Catch your breath, I'll go on ahead. Catch up to me when you're ready. No point in getting yourself killed, understand?"
Alexander was one to talk, of course.
A
“Right,” Videl gave a curt nod in acknowledgement of Marinette’s words before leaping down after her.
“I'll check inside the ground floor,” she announced as she landed, dashing toward the door the moment her feet touched the ground.
Inside was dark, the only light coming in through broken windows and doors. The floor was littered with broken furnishings, shattered dishware, and fragments of drywall and plaster where the walls and ceiling had broken apart. Cries of fear and pain met Videl's ears from several different places. With renewed determination, she dug into the rubble where she heard the closest voice, extracting a battered old man, leading him outside and handing home off to waiting help, then diving back in to repeat the process.
C
Anybody who was paying attention could see that Gwen was doing all she could. Swinging about from building to building, checking everywhere she could and saving as many people as she was able to. But it still didn't feel like it was enough.
She wanted to push herself to do more. To be better.
"Yeah... okay."
Adrenaline was keeping her going, and it had taken her a moment to really register what she'd just heard. Get the people somewhere safe. Okay, got it. Same as before, just somewhere else. Easy, right?
"Let's get going, they're counting on us."