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legionnpcs) wrote in
legionmissions2016-09-27 01:58 am
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Welcome to Murderworld - [modplot] [Arena Start]
Who| Everyone in Murderworld plot
What| Arena Start
Where| All throughout the Arena
When| N/a
Warnings/Notes| Just the usual psycho supervillain monologue stuff
They all wake up scattered throughout Murderworld, some of them alone, some of them with partners, some of them clustered together. Each will find themselves in strange new surrounds. None of them will have any recollection of how they got there. One minute they were on their spy mission, then there was the feeling of being stunned from behind.
They awaken at the exact same time as their captor gives their nervous systems a jolt via the nanites in the air. For a moment, they just hear a man's jeering
"Wakey wakey."
When they're all awake, the voice continues on.
"You know, I'm jealous of you Legionnaires. After this, you're going to go down in infamy. Footage of your every move is being streamed live to Harrub's political and financial elite, and after that daring attempt at spying and what I'm sure will be your equally daring attempts at escape and rescue, this is going to be an arena they never forget."
Near each of them, a huge, colorful hologram sparks to life, revealing the image of a man.
"Who's the badass bogeyman with his own planetoid?"

"Now I know what you're wondering. The four W's. Who am I? Oh, I'm just someone that fell through that space rift on Phelolu and got recruited by parties with certain...interests. Since then, I've been working for the Harrubian government. The name's Arcade."
"What is this? This happens to be my best work yet. The Harrubians in charge used to get rid of political dissidents and their families the old-fashioned way -- with a bullet to the back of the melon and a shallow, unmarked grave -- but I've spiced things up. Now they fight for their lives in my arenas -- a little idea I got from a series of kids' books I read in the pen. Once a month, a sizable number of Harrubian deplorables enter, and by the end of the month, only one leaves."
"'Why me?' you're probably asking, but you already know the answer to that one. You nosed in just a little too much around Harrub and now the Harrubian government wants you gone. Lucky for them and unlucky for you, a few members of the UP council wanted you gone just as much and tipped them off about your spying. Politicians, amirite? Can't live with 'em -- and in your case, Legionnaires, that's especially true. The UP biting the hand that protects them, when this isn't even your home universe -- that has got to hurt."
"Where are you? This is my master work. See, I really love watching people die -- I'm a little sick in the head, what're you gonna do? For years, I used to build these elaborate superhero death traps, but my dead-superhero-to-deathtrap ratio was embarrassingly low. So when I got pulled into this universe, I decided to shake things up a bit. This planetoid is filled with my mercenary Tributes that...help things along, as well as traps, monsters, dangerous terrain, and paranoid dissidents so desperate to save their own miserable lives they'll knock your brains out with a rock over a hunk of cheese."
"An impenetrable shield is around the entire arena, blocking off all communication and attempts at escape. You're completely cut off. Only the Harrubian government knows you're here. Nobody's coming to get you, and even if they tried, trust me, they wouldn't even know where to look. You want food? You want medicine, you want water? It's all here but you'll have to fight for it.'
"The arena started 10 days ago and there are are 20 left. One way or another, in 20 days, only one of you Legionnaires or political dissidents is walking out alive -- admittedly, the lucky winner will be walking out into being locked in some hole-in-the-ground Harrubian political prison for the rest of your natural life, but you'll still be far less defunct than everyone else."
"Kill or be killed, it'll be great. Now, I know what you're thinking: 'you can't make me kill my friends or innocent Harrubians.' That's true, I can't make you do anything, and there wouldn't be much fun if I could. But life's a game, kids -- you're either playing or you're losing it. This game will crack you open and let the real you out. The you that you keep crammed down where nobody else can see."
His voice goes extra sinister.
"Deep down maybe a few of you are real, genuine, big damn heroes, I'll grant you that. But the rest? Cowards. Liars. Cheats. Thieves. And at least one natural born bone-and-gristle killer or two. So, remember, kids: play unfair, get messy, and make mistakes -- preferably some fatal ones, they're great for the ratings."
Arcade turns away from whatever is filming him for the hologram, and then turns back.
"Oh, and before I forget... Welcome to Murderworld."
He holds his hands up and makes finger guns at the camera. The holograms of Arcade explode into a million pieces and fade away, leaving all the Legionnaires to face the dangerous forces around them.
[ooc: Player can use this post to establish their characters' initial reactions to arriving in the arena, but otherwise, threading for the plot will take place in posts players make for themselves.]
What| Arena Start
Where| All throughout the Arena
When| N/a
Warnings/Notes| Just the usual psycho supervillain monologue stuff
They all wake up scattered throughout Murderworld, some of them alone, some of them with partners, some of them clustered together. Each will find themselves in strange new surrounds. None of them will have any recollection of how they got there. One minute they were on their spy mission, then there was the feeling of being stunned from behind.
They awaken at the exact same time as their captor gives their nervous systems a jolt via the nanites in the air. For a moment, they just hear a man's jeering
"Wakey wakey."
When they're all awake, the voice continues on.
"You know, I'm jealous of you Legionnaires. After this, you're going to go down in infamy. Footage of your every move is being streamed live to Harrub's political and financial elite, and after that daring attempt at spying and what I'm sure will be your equally daring attempts at escape and rescue, this is going to be an arena they never forget."
Near each of them, a huge, colorful hologram sparks to life, revealing the image of a man.
"Who's the badass bogeyman with his own planetoid?"

"Now I know what you're wondering. The four W's. Who am I? Oh, I'm just someone that fell through that space rift on Phelolu and got recruited by parties with certain...interests. Since then, I've been working for the Harrubian government. The name's Arcade."
"What is this? This happens to be my best work yet. The Harrubians in charge used to get rid of political dissidents and their families the old-fashioned way -- with a bullet to the back of the melon and a shallow, unmarked grave -- but I've spiced things up. Now they fight for their lives in my arenas -- a little idea I got from a series of kids' books I read in the pen. Once a month, a sizable number of Harrubian deplorables enter, and by the end of the month, only one leaves."
"'Why me?' you're probably asking, but you already know the answer to that one. You nosed in just a little too much around Harrub and now the Harrubian government wants you gone. Lucky for them and unlucky for you, a few members of the UP council wanted you gone just as much and tipped them off about your spying. Politicians, amirite? Can't live with 'em -- and in your case, Legionnaires, that's especially true. The UP biting the hand that protects them, when this isn't even your home universe -- that has got to hurt."
"Where are you? This is my master work. See, I really love watching people die -- I'm a little sick in the head, what're you gonna do? For years, I used to build these elaborate superhero death traps, but my dead-superhero-to-deathtrap ratio was embarrassingly low. So when I got pulled into this universe, I decided to shake things up a bit. This planetoid is filled with my mercenary Tributes that...help things along, as well as traps, monsters, dangerous terrain, and paranoid dissidents so desperate to save their own miserable lives they'll knock your brains out with a rock over a hunk of cheese."
"An impenetrable shield is around the entire arena, blocking off all communication and attempts at escape. You're completely cut off. Only the Harrubian government knows you're here. Nobody's coming to get you, and even if they tried, trust me, they wouldn't even know where to look. You want food? You want medicine, you want water? It's all here but you'll have to fight for it.'
"The arena started 10 days ago and there are are 20 left. One way or another, in 20 days, only one of you Legionnaires or political dissidents is walking out alive -- admittedly, the lucky winner will be walking out into being locked in some hole-in-the-ground Harrubian political prison for the rest of your natural life, but you'll still be far less defunct than everyone else."
"Kill or be killed, it'll be great. Now, I know what you're thinking: 'you can't make me kill my friends or innocent Harrubians.' That's true, I can't make you do anything, and there wouldn't be much fun if I could. But life's a game, kids -- you're either playing or you're losing it. This game will crack you open and let the real you out. The you that you keep crammed down where nobody else can see."
His voice goes extra sinister.
"Deep down maybe a few of you are real, genuine, big damn heroes, I'll grant you that. But the rest? Cowards. Liars. Cheats. Thieves. And at least one natural born bone-and-gristle killer or two. So, remember, kids: play unfair, get messy, and make mistakes -- preferably some fatal ones, they're great for the ratings."
Arcade turns away from whatever is filming him for the hologram, and then turns back.
"Oh, and before I forget... Welcome to Murderworld."
He holds his hands up and makes finger guns at the camera. The holograms of Arcade explode into a million pieces and fade away, leaving all the Legionnaires to face the dangerous forces around them.
[ooc: Player can use this post to establish their characters' initial reactions to arriving in the arena, but otherwise, threading for the plot will take place in posts players make for themselves.]
no subject
Weird robots or not, 76 isn't about to let that happen. Maybe there is something to attack in that room, but Reaper is turning on his heel and marching away, and 76 isn't about to let that happen, either.
After a moment of hesitation, he takes off after him, whether he likes it or not.
no subject
Once their backs are turned, there's a bit of silence from the room. It's not as if they could hear over the deafening ambiance in this area anyway, so Reaper continues down the dark hall, tarp shifting noisily in case 76 needed some reason to believe that he wasn't pulling a fast one on him.
He stops at another door, opening it slowly to find there's nothing obstructing its path, letting it yawn open widely before turning to stare back at 76. His mask stands out stark white against the grimy rusted interior, floating like an owl resting on a black silhouette of a tree.
"What're you waiting for, Jack?"
no subject
It's uncomfortably familiar, tailing Reaper, and he falls into step far too quickly, like the two of them haven't missed a beat. The only difference is that he's not sure when Reaper will turn on him. Following him into the room would be stupid.
"Are you going to try and kill me, Reyes?"
no subject
The question gets a snort from him.
"Love to, Jack. Can you dodge 16 shots?"
He figures he can dodge at least most of them, so there's no point in killing him right now anyway. Just a waste of bullets, time, and energy. Looking into the room again, he notes there's another door on the other end of this one. Inside it, there's ancient screens, piping, and other machinery that might be useful.
Then after a beat, he grunts and looks back at the room.
"Door on the other side. Checking it out."
It's not too far off, but the distant clanging of metal feet sound off in the distance.
no subject
He hopes he’s not making a mistake when he follows Reaper inside.
“I don’t like that sound.”
The ominous distant clanging metal sound. He’s willing to bet that Reaper doesn’t like it either.
no subject
Fortunately for 76, Reaper has more on his mind now than trying to kill Jack, which honestly surprises him. That little nagging voice in the back of his head urges him to do it, just wheel around on his heels and let a bullet go straight through his forehead.
"Bet those tin cans are a lot smarter than they look," he says sarcastically, turning to the screen that has some lines of code. There's also a blinking text that reads 'stand-by'. Stand-by for what?
As the clanging footsteps grow louder, he leaves the screen to test the doorknob. Jiggling it, he finds it locked. Maybe there's a mechanism somewhere to unlock the doors.
no subject
When it becomes clear the other door is locked, his first thought is the console.
"Anything on the computer that might open the door?"
no subject
"Why don't you make yourself useful and give me an estimate of how long we've got before we get rushed."
It's almost conversational, as he continues to poke away at the keypad. He takes cues from serial numbers on some of the items in the room, starting with the most obvious things in the room.
no subject
76 takes a few quick steps back to the first door, peering back out into the hallway, visor active and scanning for any movement or heat. Having left the strange room of robots behind, he mostly comes up empty.
“What are you expecting to get rushed by? Just work on it. I’ll keep an eye out.”
no subject
"Something's with those robots." Doesn't feel right. He didn't stick around long enough to suss things out, which might've been a bit of a rookie mistake but who knows what would've happened if he'd just stuck it out?
"Give me a sequence." He growls out an order, natural as day, almost irritatingly so. The feeling is deftly ignored as he punches in yet another wrong code. He wonders if there'll be an error message or consequences for too many mistakes.
no subject
He doesn’t have to look to know that Reaper isn’t having very much luck, and supplying his own sequence of numbers is probably not going to yield different results. They’re probably thinking about this the wrong way.
“Is there a backdoor? Something you can circumvent?”
Maybe they should just punch the console?
no subject
"No."
Nothing that's open, anyway. He's still trying to get the locked one open as it is. As if he'd been reading 76's mind, he balls his claws up into a fist and smashes it into the keypad. It sparks noisily, crumbling pathetically as its rusty shattered components clatter to the floor and something within the walls give away with a click.
They can't seriously be that lucky... and yet, here they are. One can only hope there's nothing on the other side.
no subject
“That’s one way to do it.”
Seems too easy, however, given the fact that the whole console was password-protected. 76 knows Reaper more than well enough to see that he’s suspicious, too, but what choice do they have but to press on?
“After you.”
no subject
Not that it really matters much. As soon as he shifts his stance a little, letting out a quiet grumble under his breath, he hears a creak. His trigger finger itches for just a split second, mental alarms blaring inside his ears, and it takes everything that he has to keep from shooting at the thing that suddenly comes barreling out from the darkness.
He snarls loudly as a mannequin monster hurls itself at him and attempts to pin him down, its multiple limbs both metallic and some flesh, dangle about above him like a creepy mobile. It snaps its head up to stare at Jack, the soulless doll-like expression boring into him as its head tilts in slow but jolting motions.
no subject
But 76 is already springing into action before his mind catches up with him, an automatic response to a teammate being ambushed and pinned. The nice thing, he guesses, is that he doesn’t have to worry about accidentally hitting his temporary teammate—he’ll just regenerate, right? Is that how it works?
His rifle is leveled in one fluid motion, and he’s already unloading the clip. If anything, he can give Reaper the chance to extricate himself. Do the ghost thing, dude!
no subject
Black smoke billows out from beneath the monster in a hurry, and the creature staggers from the sudden loss of mass beneath it as it's pelted with pulse ammunition. It screeches, scuttling back quickly into the darkness, but before it can slip away into the shadows, Reaper is already shadow stepping behind it. He grabs at a rod of metal sticking out from the walls, wrenching it off in one strong pull and wrings it around one of its necks. The only one that's attached to the body, anyway.
He chokes it, digging the sharper edge of it into the base of its neck to try and snap it off. Even as its many arms try to grab at him in hopes of throwing him off, he isn't worried. Annoyingly enough, he's not.
no subject
Not that it matters after a moment as Reaper teleports behind, though 76 isn’t sure if trying to choke the thing will have any effect.
He loads up his trio of rockets instead, bursting forth in their helix pattern from the muzzle of his rifle, exploding in a cloud of smoke and flame. It rears back, screeching, unable to properly respond to their two-pronged assault.
no subject
The mangled body and detached head of the monster lay in pieces, twitching here and there as life rapidly escapes. Reaper rematerializes in front of Soldier 76.
He stares past 76, mostly focusing on the door, but it still does look like he's just staring at the solider. Shifting forward a few steps, he kicks past the rubble and grabs his tarp. That original metallic clanging of footsteps from outside is picking up speed, as if it had picked up on the violence, and he can hear them gaining. But he says nothing as he simply turns and heads for the end of the dark hallway. Say nothing of the fact that despite hating each other, they still can fight alongside each other like they'd never forgotten. How could they? It's practically ingrained into their muscle memory at this point.
no subject
But it isn’t, and as soon as the creature hits the ground (presumably dead), he’s reminded of the reality of the situation. This isn’t Reyes—it’s Reaper, coalescing from smoke in front of him, staring through the mask like he’s deciding whether or not this temporary alliance is worth keeping.
There’s a lot that 76 could say, he thinks, but when Reaper pivots and heads back towards the door, he doesn’t. They don’t need to say anything at all, even if this is just a temporary truce forged in the interest of staying alive.
He follows anyway, without question.
no subject
Watch your six, he thinks. The sliding door on the other hand is unlocked when he tugs on the door handle, albeit a bit rusty. It shrieks for a moment as it's slid open, remembers he's also holding the tarp still, and flings it open wide. The room is a dead-end from the looks of it. It's not very well-lit, but there's a buzzing fluorescent bulb flickering weakly on the ceiling above them. Between them and the ceiling that the light is attached to is a layer of crisscrossing bars. Like a cage. He's not sure why there's bars on the ceiling, but he can only gather that there might be something up there.
"The walls," he starts slowly, examining one of the corners, "Aren't connected."
There's a tiny gap between the points where the walls would normally meet, and something about that bothers him. It's almost like it's meant for moving the entire wall forward. His mind immediately thinks of an outdated car crusher. More red flags. It's not that he thinks the walls will crush them right away, but you just never know with this kooky nuthouse of a place.
"Looks like a trap. The trigger's unknown." No sense in hanging around to find out if that's the case. Though in the back of his mind, he knows they'll have to face that scraggly pack of omnics they saw earlier the moment they backtrack to the original hallway.
no subject
Betrayal and attempted murder aside, of course.
He comes to the conclusion about the room around the same time Reaper does, noticing the minute gap—something an untrained individual wouldn’t even hope to catch. The mechanism becomes clear just scanning the place. Walk in, get crushed, quickly, or maybe slowly if the other door closes behind them. Pedestrian.
“Floor panel?”
Pressure trigger, maybe. 76 isn’t keen on finding out, but maybe they can set the thing off without stepping inside it.
“If the wall moves, there might be something behind them.”
Inner workings. An escape route they’re not supposed to be able to find.
no subject
There's a hint of wry amusement, turning his head just a touch towards 76 as he gestures towards the door. Unlike 76, Reaper can at least ghost himself out of there should the walls move too quickly.
But all jokes aside, whether 76 responds to the question or not, he's already rummaging through his tarp for the heavy Death Arena book. The stupid thing might actually come in handy.
no subject
76 isn’t certain of the extent of Reaper’s abilities, but he knows now is not the time to test them. It’s only when he starts rummaging through the tarp that 76 remembers he even had it in the first place. What is he…keeping in there?
“A book.”
Not a bad idea, really. It looks heavy—what sort of gets him is what’s on the cover.
no subject
"Scrapbook," he corrects. "My first Death Arena."
He says it with little humor, and turns towards the room. Tossing it upwards to give it some momentum, he lets it slam heavily onto the steel plated floor.
no subject
There will be time to ask about that later, if he remembers. For now, all he can do is heft his rifle and have it at the ready as the heavy book comes crashing down on what he’s sure are pressure plates.
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