The Legion [Mods] (
letsgolegion) wrote in
legionmissions2016-11-02 02:33 am
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MURDERWORLD [mod plot] [Reunion/Rescue]
Who| Everyone who wants in
What| The reunion/rescue of the folks in Murderworld
Where| The Temperate Zone
When| Day 3, at the very end of the arena
Warnings/Notes|
Thanks to the heroes that broke into Arcade's control room, the arena was officially over, and now that the Science Police and Legion had been contacted, people were being gathered up in an area in the temperate Zone and being extracted by portable threshold gates. A first aid station had been set up to triage those who needed immediate emergency care and patch up what injuries they could to hold people over until they got home.
Grief counselors were already on standby to help the Legionnaires and Harrubian dissidents and their families deal with the crisis they had just faced.
Arcade had already been taken away by the Science Police to face trial for multi-murder, and while some of the raw footage of the arena had already been uploaded to the UP internet, the Legionnaires had made the best of a bad situation.
The fact of the matter was every Legionnaire that had been kidnapped had survived. Arcade had been stopped. Almost all of Arcade's "Tributes" had been killed or detained by the Legionnaires and some of the Harubbian dissidents. The arena had ended on Day 3 instead of Day 30, which had saved dozens of lives. And the upload of the raw footage had been stopped mid-stream so that only a few people would have to deal with their ordeal becoming public knowledge.
Now it was time for friends and teammates to reunite and for everyone to head back to the safety of Legion World.
[ooc: Anyone can start a thread, regardless of whether they're a Legionnaire that was in the arena, or a Legionnaire outside the arena checking up on their friends.]
What| The reunion/rescue of the folks in Murderworld
Where| The Temperate Zone
When| Day 3, at the very end of the arena
Warnings/Notes|
Thanks to the heroes that broke into Arcade's control room, the arena was officially over, and now that the Science Police and Legion had been contacted, people were being gathered up in an area in the temperate Zone and being extracted by portable threshold gates. A first aid station had been set up to triage those who needed immediate emergency care and patch up what injuries they could to hold people over until they got home.
Grief counselors were already on standby to help the Legionnaires and Harrubian dissidents and their families deal with the crisis they had just faced.
Arcade had already been taken away by the Science Police to face trial for multi-murder, and while some of the raw footage of the arena had already been uploaded to the UP internet, the Legionnaires had made the best of a bad situation.
The fact of the matter was every Legionnaire that had been kidnapped had survived. Arcade had been stopped. Almost all of Arcade's "Tributes" had been killed or detained by the Legionnaires and some of the Harubbian dissidents. The arena had ended on Day 3 instead of Day 30, which had saved dozens of lives. And the upload of the raw footage had been stopped mid-stream so that only a few people would have to deal with their ordeal becoming public knowledge.
Now it was time for friends and teammates to reunite and for everyone to head back to the safety of Legion World.
[ooc: Anyone can start a thread, regardless of whether they're a Legionnaire that was in the arena, or a Legionnaire outside the arena checking up on their friends.]
no subject
So here he is, mostly unrattled despite the experience. He refuses any medical care--both physical and psychological--and instead finds a place to dis-and-re-assemble his gun. It's methodical and almost meditative as he takes it apart and lines up each piece, checking and cleaning them one by one.
It's sort of been a long day.
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That said, it would be nice to confirm in person.
A cowboy-shaped shadow casts itself over 76's methodical cleaning. A gun in pieces on the ground emboldens him to come close enough until the jingling spurs of his boots are on either side of the dismantled barrel, nudged a quarter of an inch with little regard other than with a pleased smile.
He tips his hat. "Well ain't that a familiar face."
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Does he know? Who has he encountered so far? 76 expects Reinhardt and Ana to out him immediately—they’re not exactly fans of the whole ‘mysterious vigilante’ thing, but he imagines that if it were the case, McCree might be a little more surprised. He’s not quite sure how to approach this.
So he stands, to start, his body language more than a little hostile and his hand overing at the sidearm on his hip. He hasn’t forgotten that McCree ran off with potentially vital information regarding Gabriel’s uprising.
“Jesse McCree.”
HIs voice is cold. It’s not out of the question that they’d recognize each other from wanted posters. Starting with just his name seems like a good way to test the waters.
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"Legion has a funny way of picking certain folks, doesn't it." By contrast, the cowboy's voice is warm and friendly, but with a touch of an underlying threat. He's plainly aware the dismantled gun on the ground won't keep him safe from that sidearm 76 is hovering over.
no subject
There's threat in his voice, however, which means that 76 will approach the situation accordingly.
"Take it up with management if you've got a problem."
His hand doesn't move from the gun at his hip.
"I ain't the worst person they've dragged into this."
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"Can't help but wonder if you're still fixin' to do whatever you were while you were on Earth." Wouldn't make much sense seeing as how they weren't even on Earth anymore, but that didn't mean business didn't follow. McCree was here, after all. So was that Reaper guy.
"Why the vested interest in Overwatch's old history? And Los Muertos? LumériCo? Can't think of a thing they all have in common except for you stickin' your nose in their business."
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"You've got no idea, do you?"
There's sudden disbelief in his voice as he drops his hands to his side, all at once a little bit exasperated.
"Reinhardt didn't say anything?"
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"...I think I'd know if a literal walking wall of muscle and beard was in the vicinity." So, no, didn't catch whatever Reinhardt would have said.
Better question, "Who in the hell are you?"
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He doesn't say anything, just bends a little to bring both his hands up to either side of his mask. The glow of the visor fades as it detaches, and he lets it fall to his side before he looks up. It's been a few years, and he certainly isn't the man he once was, but McCree will know.
no subject
half your hair definitely died
you look like shit
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Maybe. He should probably double check that.
He closes the distance and mutters his name first and foremost, like it's a secret to keep. "...Jack?"
no subject
"What's left of him."
To his credit, he stays where he is, letting McCree get a good look, waiting for the shock to give way to anger. He can't say he doesn't deserve it--but he has some questions for Jesse, too.
no subject
It's not enough to spare 76 from McCree from wanting to make absolutely sure whatever is left of Jack is still physically there.
He's getting a quick little punch in the forehead.
no subject
Not that it really hurts. 76 staggers back a few steps anyway, blinking away the stars and rubbing a hand across his forehead.
"Guess I deserved that."
He otherwise doesn't seem to be very apologetic.
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"Guess you did." Now McCree isn't sure how to feel. He took that tap willingly. "Guess I shouldn't be surprised." Oddly, he's not. Not at this.
"You're supposed to be dead." Like he didn't know. "What in the hell happened to you?"
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"Takes more than something like that to kill me."
Even if it very nearly had--even if he still maintains that some vital part of him did die. McCree will realize that soon enough, he thinks.
no subject
"Overwatch died that day." Definitively.
"Felt it comin'." He admits softly, like some secret he kept buried in his heart all these years despite making it blatantly obvious he felt the creeping dread of the organization's death on the horizon and wasn't about to stick around to be swallowed whole by it. For whatever that was worth.
no subject
If McCree thought that 76 forgot about that, he'd be sorely mistaken. It's easy enough for that particular detail to fall by the wayside when he's consumed with every other aspect of his mission, but face-to-face with Jesse again, it's hard not to think about.
"What did you know that I didn't?"
no subject
"Didn't know... that would happen." Something short of a nuclear meltdown of Overwatch with Jack and Reyes on opposite sides.
I knew there were years worth of resentment behind what he did." Maybe Jack didn't see it for whatever reasons--the constant and looming press, all the red tape, balancing the public image. All that external garbage Jack had to manage which kept his eyes off what was going on internally. McCree saw that, but too little too late to do a damn thing about it.
"There was... talk about settling it." He admits. "Coup kinds of talk. I didn't want any part of it."
no subject
Not that he thinks McCree would ever want to be under witness protection, which would have been the logical progression of events. McCree likely knew that; knew he'd have to testify against Gabriel and perhaps didn't want to out of loyalty to the man he used to be. But 76 imagines that Jack wouldn't have been angry if the situation was explained to him. Could have anticipated the mutiny a little better if someone on the inside had alerted him to how wrong things really were.
It's all easier to say in hindsight, however, as loath as he is to admit it. 76 still thinks that he could have prevented the disaster that Overwatch became, even if that meant taking the fall to save others the grief. He knows now that it wasn't just Blackwatch--it was Talon, too, and maybe even the UN, so McCree is right. Admitting that is hard.
"I would've got you out of there."
no subject
"Don't kid yourself. An ex-gang member like me? I'd be the first loose end to get rid of that no one would miss. That's a fool's errand." It's not like McCree didn't think about being a whistle blower. It's not like he didn't think about every option available to him. The problem was all of them sucked. There was no winning with that.
"Overwatch was a sinking ship. If it wasn't that... woulda' been something else." He thinks 76 already has (or had, prior to being called into this Legion business) an inkling of that, if his mysterious crusade is any indication.
It's a heavy subject to think about and weighs as such on his heart as much as it does on his shoulders. It pulls the smirk right down.
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Not in the way McCree wanted to be. More realistically, if he'd tried to blow the whistle on Blackwatch in anything but a perfectly calculated way, he would've brought Reyes' wrath right down on his head. It all could have been much, much worse, and Jack understands that running was probably the only thing he felt he could do. If it wasn't that...it would have been something else. The UN built them to fail, he knows that now.
Doesn't change the 'what ifs' he runs over and over in his head. It's easier to keep taking the blame when he can convince himself that there was something he could have done.
"Would've ended either way, but maybe not the way it did."
With a body count.
no subject
"If you don't mind me asking, what happened that day?" The climactic showdown that McCree didn't stick around to see. He's vaguely asking what happened to you, but he wouldn't expect a straight answer even if it asked it straight.
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"Don't remember much."
Not of the actual fight and resulting carnage. He attributes that to trauma. Most of the aftermath is intact, however--pulling himself out of the wreckage and feeling more like a wounded animal than a person. Feeling that the only thing he could do is get out and get away, try to process just how things managed to get to this point.
And then, when the dust cleared, he realized that maybe the world didn't need him after all. He remembers watching his memorial service on television.
"Once I realized what happened, seemed better to stay dead. Let everyone get on with their lives."
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But then this asshole showed up, a literal ghost of the past. McCree supposes the twisting knot of grief in his gut never completely went away, especially the longer he spent time alone and the only company he had to keep were memories and ghosts, but maybe another part of him was never completely willing to think it was completely over. The Recall certainly proved that right at the very least.
"Now everyone's gettin' on with their lives." This seems like an opportune time--or maybe an opportune need--for a cigar and he pulls one out of an unseen chest pocket.
Despite his tone, he's able to find a twisted humor in it all and ho-hums as he lights up. "Funny how that works out, mm?"
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