The Legion [Mods] (
letsgolegion) wrote in
legionmissions2017-07-05 06:21 pm
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Entry tags:
THE LEMURIAN ADVENTURE
Who| Open to all!
What| The underwater city of Lemuria is flooding!
Where| Lemuria!
When| The same time as Heist of the Century and just after the beginning of Bodies For Rent
Warnings/Notes| This is a natural disaster, so things might get hinky and intense.
When the Legionnaires drop in, the first thing that hits is the sound. Like the cables of a suspension bridge snapping, but drawn out endlessly rather than ending swiftly. It’s enough to set anyone’s nerves on edge.
Their briefing explained it. The reactors that powered the main shield suffered a disastrous cascade failure, and the engineers who went to fix it have failed to check in. Then, despite this being a tectonically stable region, an earthquake wreaked havoc in the dome. It’s a scientific impossibility, without metahuman or scientific interference. They need to get everyone to the T-Gate stations and connected to the refugee centers, but the population is panicking and there are some riots as the disasters and the public announcement of sabotage raised questions of who’s trustworthy and who’s part of it.
There’s been a request for anyone with technical training or even rescue training to go to the tunnels and rescue the engineers, as well.
Whatever the case, it’s obvious that the city doesn’t have much time. The main field has already collapsed and the secondary shields are screaming in protest under the billions of tons of pressure. With the faint sound of an explosion, they blink out and there’s a hammering noise as the ocean slams into the transpariplates that make up the main city dome. Silence reigns for a second, the faint sound of cracking material obviously a figment of their imaginations… right?
DISASTER THREATS
A. EARTHQUAKES
Somewhere in the city, there’s a seismic generator. It’s not exactly subtle, the surrounding area will slowly turn into a volcano, drawing up earth and venting magma around as it works its magic to wreck the city. The vibrations it causes are strong enough that being close enough will rattle the Legionnaire’s teeth. The Legionnaires have to find it and stop it, or destroy it, before it can do any further, but it’s not unprotected.
And that’s not saying that there’s only one. They might run into a gang of saboteurs setting up another one, just in case the first is settled in. If two get activated in this close a proximity, any other efforts they put forth might as well be for nothing.
B. COLLAPSING BUILDINGS
None of the structures in Lemuria have been built to withstand earthquakes, nor have the people been taught how to handle them. The first quake damaged many buildings, and now they’re threatening to collapse with any further interference. Some already have. It’s up to the Legionnaires to search the rubble for survivors or pull people out of the buildings before something worse happens.
C. FLOODING
The transpariplates of the domes and their connecting tunnels are cracking. Water is pouring in through the cracks, and some of the smaller domes have already seen their smaller buildings submerged. People will be trapped, either in structures or on top of them, and the rapidly rising water level is making an evacuation extremely dangerous. Fortunately, this is one disaster they had something set in store for, with rafts and artificial gills being in ready supply, but the stores have been raided and what should be plenty for all has turned into barely enough for some.
The Legionnaires can focus on sealing the cracks with their powers or a provided sealant, or pulling people out of submerged buildings and vehicles or from the tops of their buildings and to a T-Gate nexus.
D. LOOTING AND PANIC
Never let a matter of life and death get in the way of a good riot. Some citizens have taken it upon themselves to spend their last minutes on a witch hunt, tracking down anyone they suspect of being a saboteur and holding impromptu kangaroo courts. Others have taken the chance to throw chairs through windows and claim whatever they find inside. Yet others have taken to stampeding in the streets, clogging the proper evacuation routes in their rush to get out. And, finally, some ill-meaning citizens have taken the anarchy as an excuse to do whatever they want.
While the first directive of the Legion in this situation is the preservation of life rather than protecting material goods, there’s no reason to let criminals run amuck. Whether it’s calming crowds or slugging looters, there’s something the heroes can do to help the situation.
E. FIRES
A fire in an underwater city. How ironic. But, whether it’s due to rioters or the seismic generators, portions of the city are ablaze. The Legion might choose to ignore putting the blaze out, considering the incoming water will likely extinguish them, but there are still people inside the buildings that need to be rescued.
F. REACTOR REPAIRS
The geothermal reactors that need to be fixed are in underground tunnels, something that at least makes them nice and dry. The heat, however, is another thing entirely, and the trans suits aren’t famous for their air conditioning capabilities. Only one reactor needs to be repaired to power the main field just enough to keep the domes from breaking any further, but they’re complex enough that anyone who isn’t an engineering specialist might end up needing to get instructions from specialists in the Legion World monitor room to fix the damage.
The saboteurs haven’t left, however. They’re too professional for that. Any attempt to repair the reactors will end up attracting the attention of these hired guns and they’ll swiftly move in to assault anyone attempting to undo their hard work.
G. WILD CARD!
You can make up any situation you want if it doesn’t fit the above scenarios, as long as it fits the theme of the event. Wild animals, rogue robots, whatever you like. If you're unsure on something, feel free to ask the mods! Otherwise, you can do just about anything under this.
What| The underwater city of Lemuria is flooding!
Where| Lemuria!
When| The same time as Heist of the Century and just after the beginning of Bodies For Rent
Warnings/Notes| This is a natural disaster, so things might get hinky and intense.
When the Legionnaires drop in, the first thing that hits is the sound. Like the cables of a suspension bridge snapping, but drawn out endlessly rather than ending swiftly. It’s enough to set anyone’s nerves on edge.
Their briefing explained it. The reactors that powered the main shield suffered a disastrous cascade failure, and the engineers who went to fix it have failed to check in. Then, despite this being a tectonically stable region, an earthquake wreaked havoc in the dome. It’s a scientific impossibility, without metahuman or scientific interference. They need to get everyone to the T-Gate stations and connected to the refugee centers, but the population is panicking and there are some riots as the disasters and the public announcement of sabotage raised questions of who’s trustworthy and who’s part of it.
There’s been a request for anyone with technical training or even rescue training to go to the tunnels and rescue the engineers, as well.
Whatever the case, it’s obvious that the city doesn’t have much time. The main field has already collapsed and the secondary shields are screaming in protest under the billions of tons of pressure. With the faint sound of an explosion, they blink out and there’s a hammering noise as the ocean slams into the transpariplates that make up the main city dome. Silence reigns for a second, the faint sound of cracking material obviously a figment of their imaginations… right?
DISASTER THREATS
A. EARTHQUAKES
Somewhere in the city, there’s a seismic generator. It’s not exactly subtle, the surrounding area will slowly turn into a volcano, drawing up earth and venting magma around as it works its magic to wreck the city. The vibrations it causes are strong enough that being close enough will rattle the Legionnaire’s teeth. The Legionnaires have to find it and stop it, or destroy it, before it can do any further, but it’s not unprotected.
And that’s not saying that there’s only one. They might run into a gang of saboteurs setting up another one, just in case the first is settled in. If two get activated in this close a proximity, any other efforts they put forth might as well be for nothing.
B. COLLAPSING BUILDINGS
None of the structures in Lemuria have been built to withstand earthquakes, nor have the people been taught how to handle them. The first quake damaged many buildings, and now they’re threatening to collapse with any further interference. Some already have. It’s up to the Legionnaires to search the rubble for survivors or pull people out of the buildings before something worse happens.
C. FLOODING
The transpariplates of the domes and their connecting tunnels are cracking. Water is pouring in through the cracks, and some of the smaller domes have already seen their smaller buildings submerged. People will be trapped, either in structures or on top of them, and the rapidly rising water level is making an evacuation extremely dangerous. Fortunately, this is one disaster they had something set in store for, with rafts and artificial gills being in ready supply, but the stores have been raided and what should be plenty for all has turned into barely enough for some.
The Legionnaires can focus on sealing the cracks with their powers or a provided sealant, or pulling people out of submerged buildings and vehicles or from the tops of their buildings and to a T-Gate nexus.
D. LOOTING AND PANIC
Never let a matter of life and death get in the way of a good riot. Some citizens have taken it upon themselves to spend their last minutes on a witch hunt, tracking down anyone they suspect of being a saboteur and holding impromptu kangaroo courts. Others have taken the chance to throw chairs through windows and claim whatever they find inside. Yet others have taken to stampeding in the streets, clogging the proper evacuation routes in their rush to get out. And, finally, some ill-meaning citizens have taken the anarchy as an excuse to do whatever they want.
While the first directive of the Legion in this situation is the preservation of life rather than protecting material goods, there’s no reason to let criminals run amuck. Whether it’s calming crowds or slugging looters, there’s something the heroes can do to help the situation.
E. FIRES
A fire in an underwater city. How ironic. But, whether it’s due to rioters or the seismic generators, portions of the city are ablaze. The Legion might choose to ignore putting the blaze out, considering the incoming water will likely extinguish them, but there are still people inside the buildings that need to be rescued.
F. REACTOR REPAIRS
The geothermal reactors that need to be fixed are in underground tunnels, something that at least makes them nice and dry. The heat, however, is another thing entirely, and the trans suits aren’t famous for their air conditioning capabilities. Only one reactor needs to be repaired to power the main field just enough to keep the domes from breaking any further, but they’re complex enough that anyone who isn’t an engineering specialist might end up needing to get instructions from specialists in the Legion World monitor room to fix the damage.
The saboteurs haven’t left, however. They’re too professional for that. Any attempt to repair the reactors will end up attracting the attention of these hired guns and they’ll swiftly move in to assault anyone attempting to undo their hard work.
G. WILD CARD!
You can make up any situation you want if it doesn’t fit the above scenarios, as long as it fits the theme of the event. Wild animals, rogue robots, whatever you like. If you're unsure on something, feel free to ask the mods! Otherwise, you can do just about anything under this.
Junkrat
It's unusual for Junkrat to separate himself from either Blue Falcon or Roadhog, on missions or otherwise - but among them, their skills are best utilized in different places. While the other two are shouldering the weight-lifting, Junkrat has entered the underground tunnels to work his best on the geothermal reactors.
He'd rather be on the surface revelling in the chaos, but...you know. Job. New leaf. All that goodie-two-shoes stuff.
While his experience doesn't include previous knowledge of geothermal reactors, but he's a quick read, and by quick read he's learning quickly by finding what's gone wrong and using whatever's at his disposal to fix it. Is it pretty? No. Is it at all conventional? No. Does it break whatever hazard and health codes that this planet might have? Probably. But does it work? Absolutely.
He barely notices the heat, because he's used to working in conditions like this. What he does notice, after running through a half-dozen repairs, is a pattern. System faults don't happen with such precision, such regularity.
It's not how he would do it. Someone's trying to be subtle.
Junkrat may be hyper-focused on his task, but there's something about this situation that has his survival instincts kicked into high gear. As soon as someone drops a footfall (or analgue of such) near him, he immediately turns around to look at them with the wild expression of an animal ready to kill to protect himself, curved combat blade held underhand and ready to strike.
Better identify yourself quickly before he strikes!
no subject
She stopped, arms in a defensive stance as he spun around with the blade. "I'm Sailor Mercury. An ally. Here to help with the repairs."
no subject
"Then quit playin' with yer jewelry and come here an' help," he commands. "I need a third hand fer leverage ta get this busted gasket off."
It's a risk to ask her to come closer, but it'll keep her in his sight and he'll be able to tell the difference between any genuine and intentional mistakes that might happen.
no subject
"All right," she said as she moved to help remove the gasket. She would follow his orders, since he seemed to know what he was doing. If she needed to get into a computer system, she could do that as quickly as possible for them, but that would probably come later.
no subject
Of course he wasn't expecting to be confronted with a very large, rather terrifying blade.
Peter's eyes widen when he sees the blade and he quickly holds up his hands. "I'm friendly. I'd rather not die, only it's terribly painful and this is my good shirt."
no subject
"I'll give ya a tic ta take it off first if ya want," he offers, "but y've already soaked it through with sweat, mate."
no subject
no subject
Junkrat tsks and shakes his head. "Rookie mistake," he comments, before returning to his work. Apparently he trusts him enough to allow for that. "Always make sure ya got a body ya don't mind leavin' behind 'cause ya could die any day."
Always live your life as if it could end tomorrow, or something like that. Junkrat pulls something apart with a shove, and a highly concentrated jet of super-hot steam shoots towards where his head was a second ago.
His eyebrows raise and he casts another look at Simon. "See?"
no subject
Now? Now he'd rather enjoy what he has, and work for what is valuable.
He winces when the hot jet spurts out. Well, that just isn't going to do. "Eh, would you like some help with that? It looks a bit on the dangerous side."
no subject
He giggles over the sound of the hiss of steam, then eventually after some deliberation he dismisses the offer with a wave of his hand. "Nah, it needs ta depressurize. Emergency shutoff's bung and this might be the only way ta get things movin' again."
Does he actually know what he's talking about or just improvising to make it seem like it? Only time will tell.
"Ya bring any tools, mate?"
no subject
"I will take your word for it. I've got no clue what I'm doing. And I brought a few. They were just sort of thrust into my hands so I have no idea if they're of any use whatsoever. If nothing else we could probably throw them at things."
no subject
"So if you don't know machines and ya didn't come with yer own tools, why'd you come down here? Surely there'd be somethin' else y'd be better suited for outside of these tunnels."
no subject
What Junkrat sees next is a metal trident flying in of its own volition, knocking the saboteur's knees out from under them and clocking them in the head as they go down. The saboteur collapses in a heap, and the trident hovers; after a moment, the trident transforms into Sawtooth, looking a little harried but none the worse for the wear. "There's more on the way," he says, already turning to keep an eye on the area. "I'll watch your back."
no subject
He watches from a relatively safe distance as things unfold, and--of all the things this could end with--he really wishes it hadn't been a robot. Unless it's a dude in armor, and that's extremely unlikely considering he'd just been in the form of a slender-form weapon.
Junkrat lets out an irritated sigh. It's nice to have backup, and...he supposes he doesn't have the freedom to be picky right now.
"Not bad fer a Jamberoo mascot," he says, returning to his work.