The Legion [Mods] (
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legionmissions2017-03-22 10:08 pm
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THE SPIES WHO SPROCKED US - modplot
Who| Everyone who signed up
What| The Espionage Mission Against the Council
Where| Brainiac 3's abandoned asteroid base.
When| Set during the same time as "Through the Looking Glass"
Warnings/Notes| Potential gore, due to the plan to fake a betrayal. Also potential mind-borkery, due to the Herald involved. (Think similar to telepathy or empath powers).

The abandoned base of Brainiac 5's grandfather, Brainiac 3, is simultaneously perfect for a secret meeting and perfect for an attack. Built into the asteroid itself, it had labyrinthian tunnels, extensive computer monitoring systems, and countless security measures. And a faked radiation spill means very few would risk going to it.
But all the things the Council-members and the Herald are using to guard the meetup can be used against them as well. The tunnels, ducts, shady rafters, and countless levels provide ample opportunity for hiding, sneaking and bypassing certain areas to avoid getting caught. The security systems -- everything from alarms to wall-mounted stun blasters, to capture droids -- can be hacked and exploited, either by the hackers among them, or by security bypass devices similar to the ones that were used during the heist on Rimbor. Even when these devices fail for whatever reason, such as security code shifts and updates, the hackers can gain new security codes and bypasses and send them to their compatriots.
The most dangerous part of this mission is the use of the Nysheef, Harrubian ninjas that have been lent to the UP Council-members as security from the pissed off Harrubian elite that were arrested by the Legion. Juuust on the off chance that the Legion might come snooping around. But with the right amount of stealth and subterfuge, the Legionnaires can take out the Nysheef without raising the alarm, and there are plenty of places to stuff their unconscious bodies.
Brainiac 5 went all out to make sure that the Legionnaires are well equipped for this mission. Before it started, they had access to a tech armory that let them get their hands on a wide variety useful tech, such as: security bypass devices, mini-computers for the hackers, stun weapons, smoke bombs with stun gas that can knock out most sentients for hours, hard-light holographic projectors that can cast illusions over an area or disguise an individual (which can scan new things to create new disguises), stasis field devices, personal cloaking devices, high-tech anti-grav climbing gear, recording drones, grappling hooks...
Basically, if the Legionnaires needed it for the job, they got it. As usual, they also have their flight rings, omnicoms (which have useful scanners), and transuits.
A sensor sweep indicates that the Herald and the six Council-members are meeting in a particular central chamber -- with an addition two unexpected life signs -- but with the team's plans, powers, and equipment, it's Mission: Highly Probable instead of Mission: Impossible.
And the Council will never see them coming. (Which is kind of the point, really.)
What| The Espionage Mission Against the Council
Where| Brainiac 3's abandoned asteroid base.
When| Set during the same time as "Through the Looking Glass"
Warnings/Notes| Potential gore, due to the plan to fake a betrayal. Also potential mind-borkery, due to the Herald involved. (Think similar to telepathy or empath powers).

The abandoned base of Brainiac 5's grandfather, Brainiac 3, is simultaneously perfect for a secret meeting and perfect for an attack. Built into the asteroid itself, it had labyrinthian tunnels, extensive computer monitoring systems, and countless security measures. And a faked radiation spill means very few would risk going to it.
But all the things the Council-members and the Herald are using to guard the meetup can be used against them as well. The tunnels, ducts, shady rafters, and countless levels provide ample opportunity for hiding, sneaking and bypassing certain areas to avoid getting caught. The security systems -- everything from alarms to wall-mounted stun blasters, to capture droids -- can be hacked and exploited, either by the hackers among them, or by security bypass devices similar to the ones that were used during the heist on Rimbor. Even when these devices fail for whatever reason, such as security code shifts and updates, the hackers can gain new security codes and bypasses and send them to their compatriots.
The most dangerous part of this mission is the use of the Nysheef, Harrubian ninjas that have been lent to the UP Council-members as security from the pissed off Harrubian elite that were arrested by the Legion. Juuust on the off chance that the Legion might come snooping around. But with the right amount of stealth and subterfuge, the Legionnaires can take out the Nysheef without raising the alarm, and there are plenty of places to stuff their unconscious bodies.
Brainiac 5 went all out to make sure that the Legionnaires are well equipped for this mission. Before it started, they had access to a tech armory that let them get their hands on a wide variety useful tech, such as: security bypass devices, mini-computers for the hackers, stun weapons, smoke bombs with stun gas that can knock out most sentients for hours, hard-light holographic projectors that can cast illusions over an area or disguise an individual (which can scan new things to create new disguises), stasis field devices, personal cloaking devices, high-tech anti-grav climbing gear, recording drones, grappling hooks...
Basically, if the Legionnaires needed it for the job, they got it. As usual, they also have their flight rings, omnicoms (which have useful scanners), and transuits.
A sensor sweep indicates that the Herald and the six Council-members are meeting in a particular central chamber -- with an addition two unexpected life signs -- but with the team's plans, powers, and equipment, it's Mission: Highly Probable instead of Mission: Impossible.
And the Council will never see them coming. (Which is kind of the point, really.)
INFILTRATION
And then they need to trigger the trap.
"Well, isn't this interesting?" says War.
[ooc: For the fake "traitors" to gather intel and then trap the bad guys with a stasis trap.]
no subject
And he has a great poker face, which he'll make full use of as the group is put under not-undeserved scrutiny.
"Got tired of swallowing what the Legion tried to feed us, that's all."
Keep it simple--he has no idea what the council members know about him or anyone else on this little traitor squad, but 76 has been vocal about his distaste in the Legion before. It's not a stretch for him to take that and run with it, using his very real feelings to create a convincing excuse for why he'd turn on his teammates.
no subject
Sidestepping the 'corpses' left in their wake, she casually works to close the distance, fingers raised in a show of camaraderie rather than an overt threat.
"And some of us are fed up with having to fight at a disadvantage— over and over and over again."
no subject
If anything, he looks tired of all of this. Standing at the ready, mask a blank slate, weapon lowered but still in handy, waiting for the next step to be taken. That's what he is, for all intents an purposes. A gun, waiting to be aimed in the right direction.
no subject
On the likely chance that the Council can't read sign language, Joe makes his "disgust" with his fallen teammates as plain as he can: he spits on the Legion symbol on the nearest "corpses" uniform.
Then, he takes a few slow steps towards the Herald. 'The Legion pays like shit and fights like shit.'
no subject
She might even be telling the truth. Possibly.
She steps forward, admiring the bodies, and even hops into a puddle of fake blood, clearly delighted by the carnage. Fortunately, she doesn't look too close and looks back at the "traitors."
"We already were expecting good things from some of you. One of my associates has been watching you. Unless the Legion wises up and seeks out a magical way to block him, he's our eyes and ears on Legion World."
She adds, "But. There's one teensy little problem -- he can't influence anything there. One of you could. A lone survivor, bringing back the tragic tale of the Legion's defeat by traitors within, perhaps? While the rest of you work with us from the outside."
no subject
Especially if he can't influence anything on Legion World. 76 offers the nearest "traitor" a quick glance, like he's starting a wordless conversation where they decide who gets to be the mole.
That's not, however, the most important thing. If there's still someone on Legion World feeding information back to Chronoblivion--outside the traitorous council members, even--then they'd do well to learn who they are and what they're trying to accomplish.
The tricky part is asking those questions without arousing suspicion. 76 decides to give it a shot.
"How do we find him?"
no subject
Focused as she is, slowing her pace and keeping her attention fixed on War— on how close she comes to the bodies and the seamlines in their ruse— there's no skimming over that kind of offer. Not if they want to look interested.
And not from someone who is interested.
It's not a bad offer, if it's real.
Still, she pauses when she nears Jack's side, turning her stare to meet his to complete their wordless exchange. Someone's going to need to commit to playing the part.
"Wouldn't be hard to convince the Legion I escaped; I do it all the time, no hay problema."
no subject
"Azúcar will have little trouble convincing them of her plight. She would be the obvious choice. She can provide a link to our ally within the Legion with relatively safety, given her talents."
Him? Just point him in the right direction and watch things die. Simple enough.
no subject
Or should they? If everyone agrees instantly, that would make him a little suspicious, but arguing with the Herald directly is probably a good way to get one of them killed. Besides, Joey has had no sign that anyone but his teammates understand him.
He nudges Sombra with an elbow and argues with her, instead. 'You want all the glory, huh? Sorry, Sombra.'
It is a preemptive apology for what he's about to say because, if this isn't the Herald's plan already, it probably will be. 'But they're going to work over whoever they send back. They have to make it believable. Let me do it - I've done it before.'
might not want to let her finish that sentence
Which helps narrow things down at least. It's not necessarily a someone on Legion World. It's a something. Something that only possesses bodies instead of having a real one of its own. Something that has to be stopped by magic, not science.
"And he'll find you soon. It'll all be over before long. Most likely within the year. Maybe even less. Sooner, if the rest of the Legion can be destroyed quickly. I'm not even the strongest. The Fool -- Joker, was the weakest. Judgement, The Devil, and myself are middle of the road, but the Heirophant, she's perfect. If we can get the rest of your team set up for an ambush by her... she's powerful enough to destroy them all at once. Your entire team, if it's done right."
She breathes in deep, briefly closing her eyes, imagining the slaughter. Then she opens her eyes and gestures for Sombra to come close.
"Come here, girl. I'm very good at what I do. You'll suffer but you'll also live. It'll be convincing enough."
That's when she notices something that she didn't notice before, something that has niggled at her since she took in that deep breath a moment ago. It finally clicks.
"The blood," she sniffs the air again. "Why does it smell like--"
no subject
Still, they have no choice but to file this away in the event it's true. A spy on Legion World with the ability to possess bodies is not exactly anything they want to hear--nor is the assertion that there's a whole cadre of these people and that Chronoblivion is less than a year away.
He's about to ask another question when War stops giving them answers and says something disconcerting. 76 stops himself from glancing at his fellow not-traitors in a bid to keep them from arousing more suspicion, but it sounds like the jig is about to be up. Still, there's the chance he might be misjudging, and reacting would blow the whole thing wide open too soon. Maybe if the rest of them are smart enough, they'll give him a moment to take the fall in the event she's not actually onto them.
But 76 is willing to take the chance--and the shot. He interrupts her mid-sentence with a round of pulse fire aimed squarely at her chest. He doesn't think it'll do anything to hurt her (he can't possibly be so lucky), but hopefully she doesn't see it coming, and it's enough of a signal for everyone on the ground, short of saying NOW.
no subject
Or the prisoners at their backs.
"Venga, amigos!" Snapping her fingers, she jerks her head towards where 76's lined up his sights, eyes set on their supposedly 'dead' fellows. "Time to rise and shine— we've got work to do."
The less time they waste, the less chances their prey have to escape.
no subject
The hostages/prisoners would have to be dealt with as well. Perhaps one of the cloaking devices that had been brought along with them, if someone could get to them quick enough...but as far as taking hits and drawing aggro?
Best to leave that to the guys in armor, right?
no subject
"Daxamites are a problem!" she shouts, because they are. Short of War herself, the Daxamites are the heaviest hitters here, and they're wearing transuits to protect them from any lead in the area, so her nullifying touch isn't going to work without making a hole in the suits. But at that point the effects of lead poisoning become a problem that they have to deal with, so it's just easier to hand that problem off to someone else while Parker and her tazer go for the Naltorians.
no subject
Honestly, she would like to be using live ammunition on them, theorizing that if she put a clean through-and-through shot in their calves so the bullet didn't lodge in them, the lead would be just enough to incapacitate them while giving them enough time to get them treated after this fight was done. Before they died. Sadly she couldn't do so and still be a team player. This would have to do for now.
"Sniper in position, targeting the Daxamites now," she said over the comms. "Reaper, I will cover you while you get the hostages clear."
no subject
"Move!"
He draws both shotguns, the extra one is a piece that he'd commissioned not too long before the mission. One of the many upsides to a futuristic spaceship community is that their ability to scan, print, and assemble simpler weaponry doesn't take as long he's used to. Of course, it doesn't have the deadly kick it could (or should) have, but there's no rush for that particular feature so he'd foregone it for this mission. Better not to take any chances.
no subject
In any case, War takes the bullets with a delighted laugh, staggering back. She reacts the way someone does when they're tickled in the side, completely by surprise, and it's not because it doesn't hurt her -- glowing white blood gushes out of the wounds and she moves like someone in pain -- it's because it does.
Pain means it's playtime. Their little trick means a real fight and she seems even happier about that than she was about them "betraying" their teammates.
After staggering back, as Locus tears into her, she draws her sword, and with lightning fast movements, she starts using it to deflect his armored blows.
"And here I was afraid you really would be that boring!" she crows, her eyes lighting up, a fire crackling behind them. "You beautiful, hateful little creatures. I can see the same shadows of blood dripping from some of your hands that light the Spectre's soul on fire."
The bullet wounds are healing up already. That fast. Not good. But it at least gives them an idea of how fast her healing works.
"And now I get to spill your blood -- and make you spill each other's."
Something invisible radiates out from her, and sweeps throughout the room. It's like the hot winds of a forest fire, carrying sparks that spread the inferno far and wide. Except all fell winds aren't alike -- this is like the hateful breeze that flings embers across rivers and streams that should've brought safety. When it reaches each of them, the feeling explodes like a nuclear bomb in the monkey part of their brains, the part that has survived 200, 000 years of people clubbing each other in the head and only pretending they're not cavemen anymore.
The worst part of it is that it's not a foreign feeling. It's always been there, this rage. The hate people feel on a battlefield is the same hate people feel when they're cut off in traffic; it's just the former comes with a tacit permission to violate all possible written and ethical laws -- and a lot more guns. But the latter has the same roots. On one of their Earths, there is a soccer mom in Duluth who would've gleefully started World War III during last week's rush hour on highway 61 if given the proper permissions and munitions.
And the more hate each of them feels naturally, the more discord that already exists between them and those around them, the more this terrible power has to work with.
But it can be fought, if they concentrate hard enough, if they force themselves to stop fantasizing about murdering each other through sheer force of will. Or the hate can at least be redirected towards the Council-members and War herself -- a dangerous prospect, however, if they really want to bring them in alive.
As she irradiates them with hate (irradi-hates them?), and wields her sword like she was born with it in her hands (she was), she smiles a beatific smile.
"I am blessed."
[ooc: The fight will now be broken into new subthreads! Check the OOC for info.]