Jason Lee Scott (
kingtyrantranger) wrote in
legionmissions2017-03-01 11:48 am
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CAMPING TRIP! Third's always the worst.
Who| Everyone interested
What| A camping trip!
Where| An asteroid resort!
When|
Warnings/Notes| High impact relaxation activities
Once again, Jason's left out some possible pertinent points about the 'campsite'. When the Legionnaires step through the Threshold Gate, it's almost like stepping through to an open sky. The entire place may be inside an asteroid, but the crystals and fungus present glow with soft blues and greens, with the occasional streak of yellow where the worms gather on the walls. Almost immediately, there's a soothing feel in the air, the crystals vibrating with subtle, soothing harmonics. The artificial atmosphere is a little on the cool side, but a warm breeze is constantly circulating.
There are two distinct styles of architecture present. One is squat, built when space was a premium, all flat plain on the outside, paint jobs aside. The original mining colony didn't spend much time on frills for their administration, mining, and processing buildings. Very utilitarian. The newer buildings, however, appear to be rock and crystal shaped in a Stellaris Nouveau style, a slightly alien twist on the ancient Art Nouveau movement. The benches on the side of the slidewalks match the style, allowing one to sit and rest anywhere. Water fountains are spread liberally throughout the complex, the spray shifting into artistic, and impossible shapes.
The entire complex covers just over a hundred acres. There's a series of cliffs at the edge of the complex with large pools water at the base of each. It's hard to see the other side of the cavern after the cliffs drop off, as it was hollowed out to make room for cargo ships back in the day.
If they try to explore the caverns, they'll find a complex maze of mine shafts and other holes that appear to have been created by living things. Exploring these could lead to someone being lost for hours, if not days, if they're not careful, and the deeper they go the more grinding noises they hear. Deep enough and they might find a new, gigantic tunnel network that seems more like a worm's nest, with an echo of fluttering, leathery wings carrying through them.
[[If there's something you want to do that isn't covered by the headers, just assume Jason had whatever's needed for it brought in and feel free to start your own thread!]]
What| A camping trip!
Where| An asteroid resort!
When|
Warnings/Notes| High impact relaxation activities
Once again, Jason's left out some possible pertinent points about the 'campsite'. When the Legionnaires step through the Threshold Gate, it's almost like stepping through to an open sky. The entire place may be inside an asteroid, but the crystals and fungus present glow with soft blues and greens, with the occasional streak of yellow where the worms gather on the walls. Almost immediately, there's a soothing feel in the air, the crystals vibrating with subtle, soothing harmonics. The artificial atmosphere is a little on the cool side, but a warm breeze is constantly circulating.
There are two distinct styles of architecture present. One is squat, built when space was a premium, all flat plain on the outside, paint jobs aside. The original mining colony didn't spend much time on frills for their administration, mining, and processing buildings. Very utilitarian. The newer buildings, however, appear to be rock and crystal shaped in a Stellaris Nouveau style, a slightly alien twist on the ancient Art Nouveau movement. The benches on the side of the slidewalks match the style, allowing one to sit and rest anywhere. Water fountains are spread liberally throughout the complex, the spray shifting into artistic, and impossible shapes.
The entire complex covers just over a hundred acres. There's a series of cliffs at the edge of the complex with large pools water at the base of each. It's hard to see the other side of the cavern after the cliffs drop off, as it was hollowed out to make room for cargo ships back in the day.
- The main admin and security buildings in the older style. Used primarily for paperwork, security, and storage, they obviously don't get much traffic. They store equipment for upkeep, cleaning, and repairs, computers that have been locked to protect company secrets and client lists, spare furniture, environmental controls, and the wifi controls.
Fortunately, the entire facility gets Titanet access with blazing speeds, if not quite up to Legion World's standards.
Security-wise, there's a (very locked) cabinet marked 'armory', filled with two sonic rifles, a pair of arresting gel pistols, a dart gun, and two futuristic cattle prods tagged with fingerprint scanners and RFID tags to track where each piece is. There's an entire array of monitors set up near the armory cabinet, with labels for every camera. More than half of them display Legion stickers rather than the bath and spa areas. - The Reception Building has a large lounge and reception area. Comfortable, high-quality seats fill the rooms, the counter has crystalline keycards hanging behind it for guest rooms, and upstairs has a soundproofed arcade for children and teens. Not a single one of the games there is less than five years old, save for a few old classics tucked into a corner. Also present is a PA system and rental datapads.
The lounge has a relaxed atmosphere and a bar with a vast array of alcohol. Unfortunately, Jason's put a bit of a lock on the booze. A helpful note says that if anyone wants to get drunk, then they'll have to sing to unlock the force fields that block the booze. It has to be a different person each time, though, and they'll have to drag in more than one person to sing a duet or in a trio if they go there so often that every adult has used up their one unlock. To add insult to injury, the fields only allow each person to grab two bottles at once. - The Food Court is, unlike Jason's last choice, very comfortable and with a relaxing air. There are multiple robotic vendors present, as well as a standalone kitchen for when there's a live chef (who is, unfortunately, not present) each offering an array of appetizing meals that would please any tongue, from a Khund's to a Bismollan's. Still vegetarian, unfortunately, but that doesn't mean that the ice cream is any less fantastic.
However, tucked into an empty area are several stasis containers. Opening one shows meat. They all have meat. Hamburgers, some with bacon cooked into the burger, cheeseburgers, sloppy joes, ribs (dry rub or coated in BBQ sauce), barbecue chicken, fried chicken, sloppy joes, and hot dogs. They're kept in perfect stasis, meaning that when you reach in and pull one out it's as fresh (and crisp in the fried chicken's case) as if it had just been pulled off of the grill. It's all real. - A Crystal Maze takes up one corner of the complex, acting like a cross between a kaleidoscope and a house of mirrors. It's rather complex, but also has no ceiling in case someone just wants to fly out.
- A Theater is present! It's used for musical concerts, stage shows, comedy acts, and even watching various movies, though anyone wanting to watch one will have to pay a fee.
- The Spa Buildings are clustered away from the theater. Present is a gym, massage tables with a pair of robots for the actual massages (Sadly, they lack Swedish accents, leaning closer to Canadian.), wet and dry saunas, showers, and a mud bath area. A large chunk of their area is taken up by the hot springs, which are sealed off from one another. Each is shaped to appear as if it were in a natural environment and the water is a pale green. There's a men's bath, a woman's bath, and a mixed, but Jason makes it clear that only people eighteen or older should go to the mixed springs and he doesn't want to hear about it. At all.
The water is hot and soothing, filled with healthy minerals to be absorbed through the skin. - Multiple Communal Areas are around. Some are gazebos, others are just scatterings of furniture around a fire pit. They're all comfortable and have vidscreens for communications or to tune in to some music.
- The Guest Rooms are built into the sides of the cliffs. Apparently there was an 'incident' with the anti-grav tubes that people used to get to and from beforehand, so those are, unfortunately, offline. Your options are to climb or use flight rings to land on the balconies that lead to each room. The balconies are large enough for a patio table and a few chairs to overlook the vast cavern and the pinpricks of light that mark the other side. Each room has total environmental controls, allowing a guest to set the room to their desires before they set foot into them for the first time.
Each room is equipped with a bathroom with a sonic shower, a minifridge with a food dispenser, and a bed. Everything else, from the style of furniture to the displays on the walls, is subject to customization. The harmonics of the crystals are strongest here, a practically audible tone, it's almost impossible not to feel relaxed. When each Legionnaire claims a room, they'll find a bouquet and a fruit basket alongside a thank you card.
Five minutes after Grif enters his room and stays there for the first time, the panels of the ceiling will open up and dozens of squeaky rubber bats will fall from the ceiling, supported by strings. Their wings flap ineffectively.
Dave's assigned room is closest to the theater, which might explain why his balcony has a box of crystals sorted into two sections. The section marked 'charged' is filled with crystals that glow, or even just have a faint twinkle in them. The 'uncharged' section is unremarkable.
If they try to explore the caverns, they'll find a complex maze of mine shafts and other holes that appear to have been created by living things. Exploring these could lead to someone being lost for hours, if not days, if they're not careful, and the deeper they go the more grinding noises they hear. Deep enough and they might find a new, gigantic tunnel network that seems more like a worm's nest, with an echo of fluttering, leathery wings carrying through them.
[[If there's something you want to do that isn't covered by the headers, just assume Jason had whatever's needed for it brought in and feel free to start your own thread!]]
no subject
"I've seen these on music videos!" because it didn't take him long to figure out what those were. "Do you play?"
He has his shamisen oh him, of course. But that has such a different sound from the bigger, six-stringed instrument.
no subject
No idea what the thing he plays is though, but it's got strings and sounds cool and that's enough for York.
no subject
Somehow it's a concept Kubo hasn't come up against yet. But that's not nearly as interesting as all those strings. The guitar has much less of a twang than his shamisen, sort of a softer, gentler sound that he doesn't think would make for the kind of music he likes to play, but that doesn't stop it being interesting. And it doesn't stop him from being interested in hearing it played by somebody who DOES know how to play it.
"The magic comes from my mother's side of the family," he says, graciously passing the credit for awesomeness onto his mother. "She taught me how to play the shamisen."
Which he takes off his back, so they can compare instruments.
"You've got a lot more strings to keep track of," he jokes, over his three. "Would you like to trade songs?"
He's been covering other peoples' music since he got here, but so far, nobody's tried any of his pieces on their instrument.
no subject
No swearing in music. Music is safe.
"Yeah, but I've heard some of your stuff, I can't get the same sort of twang you do." A 'twangy' guitar is still nowhere near as twangy as the Shamizen. Shamiwow? Shamasien. "Sure! You'll have to show me how one goes on yours first, though. I'm a visual guy."
He says, half blind, not making a thing of the kid having an eyepatch cuz wow, rude.
no subject
"They do sound different," Kubo agreed. "That's why I like trying out music from this time. Not all of it sounds right on the shamisen but it helps me come up with more interesting music."
He held up his instrument as he picked out a tune at a slightly slower tempo than usual, playing a few measures, wondering how the visual was going to help York transpose something from a three-stringed instrument to a six.
no subject
It's a different sort of sound, a different kind of key. A new pattern with new results; he picks in chords. "This is pretty sweet, Kid. You got any other songs you wanna hear? As long as you don't mind playing a little first I'd like to learn 'em."