Jason Lee Scott (
kingtyrantranger) wrote in
legionmissions2017-03-01 11:48 am
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CAMPING TRIP! Third's always the worst.
Who| Everyone interested
What| A camping trip!
Where| An asteroid resort!
When|
Warnings/Notes| High impact relaxation activities
Once again, Jason's left out some possible pertinent points about the 'campsite'. When the Legionnaires step through the Threshold Gate, it's almost like stepping through to an open sky. The entire place may be inside an asteroid, but the crystals and fungus present glow with soft blues and greens, with the occasional streak of yellow where the worms gather on the walls. Almost immediately, there's a soothing feel in the air, the crystals vibrating with subtle, soothing harmonics. The artificial atmosphere is a little on the cool side, but a warm breeze is constantly circulating.
There are two distinct styles of architecture present. One is squat, built when space was a premium, all flat plain on the outside, paint jobs aside. The original mining colony didn't spend much time on frills for their administration, mining, and processing buildings. Very utilitarian. The newer buildings, however, appear to be rock and crystal shaped in a Stellaris Nouveau style, a slightly alien twist on the ancient Art Nouveau movement. The benches on the side of the slidewalks match the style, allowing one to sit and rest anywhere. Water fountains are spread liberally throughout the complex, the spray shifting into artistic, and impossible shapes.
The entire complex covers just over a hundred acres. There's a series of cliffs at the edge of the complex with large pools water at the base of each. It's hard to see the other side of the cavern after the cliffs drop off, as it was hollowed out to make room for cargo ships back in the day.
If they try to explore the caverns, they'll find a complex maze of mine shafts and other holes that appear to have been created by living things. Exploring these could lead to someone being lost for hours, if not days, if they're not careful, and the deeper they go the more grinding noises they hear. Deep enough and they might find a new, gigantic tunnel network that seems more like a worm's nest, with an echo of fluttering, leathery wings carrying through them.
[[If there's something you want to do that isn't covered by the headers, just assume Jason had whatever's needed for it brought in and feel free to start your own thread!]]
What| A camping trip!
Where| An asteroid resort!
When|
Warnings/Notes| High impact relaxation activities
Once again, Jason's left out some possible pertinent points about the 'campsite'. When the Legionnaires step through the Threshold Gate, it's almost like stepping through to an open sky. The entire place may be inside an asteroid, but the crystals and fungus present glow with soft blues and greens, with the occasional streak of yellow where the worms gather on the walls. Almost immediately, there's a soothing feel in the air, the crystals vibrating with subtle, soothing harmonics. The artificial atmosphere is a little on the cool side, but a warm breeze is constantly circulating.
There are two distinct styles of architecture present. One is squat, built when space was a premium, all flat plain on the outside, paint jobs aside. The original mining colony didn't spend much time on frills for their administration, mining, and processing buildings. Very utilitarian. The newer buildings, however, appear to be rock and crystal shaped in a Stellaris Nouveau style, a slightly alien twist on the ancient Art Nouveau movement. The benches on the side of the slidewalks match the style, allowing one to sit and rest anywhere. Water fountains are spread liberally throughout the complex, the spray shifting into artistic, and impossible shapes.
The entire complex covers just over a hundred acres. There's a series of cliffs at the edge of the complex with large pools water at the base of each. It's hard to see the other side of the cavern after the cliffs drop off, as it was hollowed out to make room for cargo ships back in the day.
- The main admin and security buildings in the older style. Used primarily for paperwork, security, and storage, they obviously don't get much traffic. They store equipment for upkeep, cleaning, and repairs, computers that have been locked to protect company secrets and client lists, spare furniture, environmental controls, and the wifi controls.
Fortunately, the entire facility gets Titanet access with blazing speeds, if not quite up to Legion World's standards.
Security-wise, there's a (very locked) cabinet marked 'armory', filled with two sonic rifles, a pair of arresting gel pistols, a dart gun, and two futuristic cattle prods tagged with fingerprint scanners and RFID tags to track where each piece is. There's an entire array of monitors set up near the armory cabinet, with labels for every camera. More than half of them display Legion stickers rather than the bath and spa areas. - The Reception Building has a large lounge and reception area. Comfortable, high-quality seats fill the rooms, the counter has crystalline keycards hanging behind it for guest rooms, and upstairs has a soundproofed arcade for children and teens. Not a single one of the games there is less than five years old, save for a few old classics tucked into a corner. Also present is a PA system and rental datapads.
The lounge has a relaxed atmosphere and a bar with a vast array of alcohol. Unfortunately, Jason's put a bit of a lock on the booze. A helpful note says that if anyone wants to get drunk, then they'll have to sing to unlock the force fields that block the booze. It has to be a different person each time, though, and they'll have to drag in more than one person to sing a duet or in a trio if they go there so often that every adult has used up their one unlock. To add insult to injury, the fields only allow each person to grab two bottles at once. - The Food Court is, unlike Jason's last choice, very comfortable and with a relaxing air. There are multiple robotic vendors present, as well as a standalone kitchen for when there's a live chef (who is, unfortunately, not present) each offering an array of appetizing meals that would please any tongue, from a Khund's to a Bismollan's. Still vegetarian, unfortunately, but that doesn't mean that the ice cream is any less fantastic.
However, tucked into an empty area are several stasis containers. Opening one shows meat. They all have meat. Hamburgers, some with bacon cooked into the burger, cheeseburgers, sloppy joes, ribs (dry rub or coated in BBQ sauce), barbecue chicken, fried chicken, sloppy joes, and hot dogs. They're kept in perfect stasis, meaning that when you reach in and pull one out it's as fresh (and crisp in the fried chicken's case) as if it had just been pulled off of the grill. It's all real. - A Crystal Maze takes up one corner of the complex, acting like a cross between a kaleidoscope and a house of mirrors. It's rather complex, but also has no ceiling in case someone just wants to fly out.
- A Theater is present! It's used for musical concerts, stage shows, comedy acts, and even watching various movies, though anyone wanting to watch one will have to pay a fee.
- The Spa Buildings are clustered away from the theater. Present is a gym, massage tables with a pair of robots for the actual massages (Sadly, they lack Swedish accents, leaning closer to Canadian.), wet and dry saunas, showers, and a mud bath area. A large chunk of their area is taken up by the hot springs, which are sealed off from one another. Each is shaped to appear as if it were in a natural environment and the water is a pale green. There's a men's bath, a woman's bath, and a mixed, but Jason makes it clear that only people eighteen or older should go to the mixed springs and he doesn't want to hear about it. At all.
The water is hot and soothing, filled with healthy minerals to be absorbed through the skin. - Multiple Communal Areas are around. Some are gazebos, others are just scatterings of furniture around a fire pit. They're all comfortable and have vidscreens for communications or to tune in to some music.
- The Guest Rooms are built into the sides of the cliffs. Apparently there was an 'incident' with the anti-grav tubes that people used to get to and from beforehand, so those are, unfortunately, offline. Your options are to climb or use flight rings to land on the balconies that lead to each room. The balconies are large enough for a patio table and a few chairs to overlook the vast cavern and the pinpricks of light that mark the other side. Each room has total environmental controls, allowing a guest to set the room to their desires before they set foot into them for the first time.
Each room is equipped with a bathroom with a sonic shower, a minifridge with a food dispenser, and a bed. Everything else, from the style of furniture to the displays on the walls, is subject to customization. The harmonics of the crystals are strongest here, a practically audible tone, it's almost impossible not to feel relaxed. When each Legionnaire claims a room, they'll find a bouquet and a fruit basket alongside a thank you card.
Five minutes after Grif enters his room and stays there for the first time, the panels of the ceiling will open up and dozens of squeaky rubber bats will fall from the ceiling, supported by strings. Their wings flap ineffectively.
Dave's assigned room is closest to the theater, which might explain why his balcony has a box of crystals sorted into two sections. The section marked 'charged' is filled with crystals that glow, or even just have a faint twinkle in them. The 'uncharged' section is unremarkable.
If they try to explore the caverns, they'll find a complex maze of mine shafts and other holes that appear to have been created by living things. Exploring these could lead to someone being lost for hours, if not days, if they're not careful, and the deeper they go the more grinding noises they hear. Deep enough and they might find a new, gigantic tunnel network that seems more like a worm's nest, with an echo of fluttering, leathery wings carrying through them.
[[If there's something you want to do that isn't covered by the headers, just assume Jason had whatever's needed for it brought in and feel free to start your own thread!]]
FOOD COURT
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There's a quiche on the table with a fork inside it and about two bites taken out of it.
"You can't manufacture a truly satisfying quiche," she says, hands on her hips. "The secret to a good quiche is in the way you handle your eggs, and fold your ingredients into the mix. No kind of duplicating arte or whatever it is you're using is going to substitute for a person's care and attention." Her hands come up in a loose parody of a kneading gesture. "It's the texture. Magic won't do that for you."
"Is there something wrong with the food you requested, sentient?" the vendor asks of her, politely and, as much as its programming allows for it to be, probably a bit bemusedly.
Velvet huffs, barely settling. "No," she says, slowly. "It's fine. But you'd have a better one if you made it by hand."
"My hands are not programmed for that kind of careful labor. I am sorry, sentient. I can provide you with a replacement meal if you like." Though the apology is inarguably sincere, the vendor's voice is firm, without room for negotiation - laboring under a miscommunication Velvet, for her part, is in no position to properly recognize.
"I just said it's fine!"
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What do they even use as a protein replacement anyway?
"So no amount of hands on work is probably gonna get you the desired result. Man, makes me wonder why the magic meat cabinet doesn't have eggs and stuff in it." Said magic meat cabinet had already been visited, York carrying a plate of fried chicken because he's missed it- hell he missed it even before he woke up on Legion world.
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Re: FOOD COURT
Steaming slightly. Juicy. Slight crunch on the outside and rough-chopped onions stuffed inside. Melted cheddar on top, perfectly toasted bun. It's almost enough to make him forget that he's in the vegan space future.
And if he'd left it at the hamburger, that'd be one thing. But, no, he had to sample everything. The fried chicken. Crisp, juicy, steaming hot, but with no grease running down his arms. The ribs, both varieties just perfect. Even a bit of a smoke ring. The sloppy joes, just the right consistency. It was good and all, but way, way too much.
He's definitely overeaten.
If you're lucky, you'll just catch him when he's groaning piteously and stretched out over the table, a plate of wings just out of reach. If you're not, well.... Don't get between him and the trash can, he'll be needing that in short order.
SPA TREATMENTS
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"What do you think?" he asks a bottle of nail polish in one hand and two more in the other. "Should I go with an opalescent pink, or a regular pink with gold French tips?"
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HOT SPRINGS
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York soaks and Delta settles against the ledge at his back, flicking through holographic puzzles or catalogs for bowling balls while occasionally nudging York for his opinion.
Or asks someone nearby what they think of a particular face. He's. Trying to build his own sense of visual identity. It's slow going.
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Living at an onsen has set his default behavior to onsen rules, so while he does stick to the men's or mixed baths, he also isn't wearing a stitch of clothing other than the folded towel balanced on his head. He's never been particularly body-shy anyway, and he's hardly unaware that a lifetime of figure skating has sculpted his body into a work of art.
Victor sinks into the water, letting out a sigh that seems to come up from his toes. His eyes slide open and he grins briefly at the person nearest him.
"I missed this."
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The water was nice and now that she knew she was not about to risk exposure, or catching bits she wasn't supposed to catch, Miku opened one eye. "Ah~ it's nice..."
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Sorry about the mess of that last tag. This is why I shouldn't phone tag at work.
You're good!
ARCADE
LOUNGE
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Well if they want it bad enough and really hate singing, York's ready to just pop the lock for them once. But the two bottle rule holds true.
Don't get greedy, guy, that's not cool.
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It reminds her of traveling earthpulse rifts; it reminds her of the arrays used in malakhic teleportation artes. Mostly it's familiar in an odd way. You step in through a hole in the world somewhere. The hole takes you through a strange other-plane to another hole that leads back out. You step out through that hole somewhere else. The whole thing never stopped being impressive, but she wasn't expecting the future of an unfamiliar world - a "universe", rather, although the concept was so difficult to grasp in any sense that meant anything to her, still - to look like anything she recognized. It's hardly the disorienting experience she was expecting.
She has no interest in drinking and even less in singing, but the lounge is connected to the reception area, and - well, she lingers.
She has no idea what this "Dave" looks like. He said he'd be here somewhere. She's not feeling particularly interested in humoring anybody's plans to pull her along on a wild rappig chase unless they're paying her for it ... maybe she'll be able to spot him, somehow, without drawing too much attention to herself.
Yeah, your humble narratix didn't think she had much chance of that one, either.
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It did. She claimed two more beers.
So, as long as she could keep thinking of people to change into who weren't already here and had already used their song, she kept going back. The problem became once you have a few beers, you stop being quite so clever and quite so stealthy.
Was that David Bowie that just strode by? Luciano Pavarotti? Maybe you're in another part of the cave but you swore you just heard Madonna.
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TRUST FALLS
CAMPFIRE ACTIVITES
s'mores
It may have taken some creative scavenging, but Fareeha has managed to amass something of a decent amount of appropriate ingredients to share, and has found a package of wooden cooking skewers perfect for marshmallow roasting.
It's something she hasn't done for a good long while, but there's no time like the present to revisit the old classics.
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But s'mores were still nice. He'd already eaten a couple. Maybe someone else wanted some?
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After everyone is asleep
She had plenty of time to think about various things. How she ended up here, what might be happening back home, how she might be able to get back home. All kinds of things ran through her head. She didn't really focus on one thing or another as she watched the fire, she just let the thoughts run around her head.
She did look up when she heard someone else walk up and gave a friendly smile. "Hello."
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PARTY GAMES
Kubo finds the theater!
He took his shamisen off his back while he walked down the aisles, twisting as he walked to take in the space, the high ceilings, the great big silence that made such a lot of room for song. He'd never heard the word "acoustics" before, but he was thinking of the concept as he stepped up on stage and strummed a curious chord.
The room amplified the sound better than any place he'd ever been in. Kubo laughed, pleased as he played on, wondering if it was tech or magic. If only someone were around to sit in the back and let him know if they could hear him that far away.
Curiosity unabated, he pushed back the curtain across the stage, peering into the dimness at the props and set pieces tucked away for later shows. That was a lot of territory to explore.
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However, she happens to be poking around herself when she hears that familiar shamisen tune. He's stopped by the time she gets into the main auditorium, but she spots him peeking through the curtain and smiles.
He is such a good child. A good young man, really. She got very very lucky.
She moves up towards the stage and, as she gets closer, calls out.
"Trying to find a new stage for your storytelling?"
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Spelunking, for Dipper.
"The caverns look big enough to fly in, so I was wondering if you'd want to help me and Toothless explore them."